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As we increase our reliance on computer-generated information,
often using it as part of our decision-making process, we must
devise tools to assess the correctness of that information.
Consider, for example, software embedded on vehicles, used for
simulating aircraft performance, or used in medical imaging. In
those cases, software correctness is of paramount importance as
there's little room for error. Software verification is one of the
tools available to attain such goals. Verification is a well known
and widely studied subfield of computer science and computational
science and the goal is to help us increase confidence in the
software implementation by verifying that the software does what it
is supposed to do. The goal of this book is to introduce the reader
to software verification in the context of visualization. In the
same way we became more dependent on commercial software, we have
also increased our reliance on visualization software. The reason
is simple: visualization is the lens through which users can
understand complex data, and as such it must be verified. The
explosion in our ability to amass data requires tools not only to
store and analyze data, but also to visualize it. This book is
comprised of six chapters. After an introduction to the goals of
the book, we present a brief description of both worlds of
visualization (Chapter 2) and verification (Chapter 3). We then
proceed to illustrate the main steps of the verification pipeline
for visualization algorithms. We focus on two classic volume
visualization techniques, namely, Isosurface Extraction (Chapter 4)
and Direct Volume Rendering (Chapter 5). We explain how to verify
implementations of those techniques and report the latest results
in the field of verification of visualization techniques. The last
chapter concludes the book and highlights new research topics for
the future.
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Advances in Visual Computing - 5th International Symposium, ISVC 2009, Las Vegas, NV, USA, November 30 - December 2, 2009, Proceedings, Part I (Paperback, 2009 ed.)
Richard Boyle, Bahram Parvin, Darko Koracin, Yoshinori Kuno, Junxian Wang, …
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R4,240
Discovery Miles 42 400
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Ships in 18 - 22 working days
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It is with greatpleasure that we present the proceedings of the 5th
International Symposium on Visual Computing (ISVC 2009), which was
held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the
four main areas of visual c- puting
includingvision,graphics,visualization,andvirtualreality.Thegoalisto
provide a forum for researchers, scientists, engineers, and
practitioners throu- out the world to present their latest research
?ndings, ideas, developments, and applications in the broader area
of visual computing. This year, the program consisted of 16 oral
sessions, one poster session, 7 special tracks, and 6 keynote
presentations. Also, this year ISVC hosted the Third Semantic Robot
Vision Challenge.The responseto the call for papers was
verygood;wereceivedover320submissionsfor themainsymposiumfromwhich
we accepted 97 papers for oral presentation and 63 papers for
poster presen- tion. Special track papers were solicited separately
through the Organizing and Program Committees of each track. A
total of 40 papers were accepted for oral presentation and 15
papers for poster presentation in the special tracks. All papers
were reviewed with an emphasis on potential to contribute to the
state of the art in the ?eld. Selection criteria included accuracy
and originality of ideas, clarity and signi?cance of results, and
presentation quality. The review process was quite rigorous,
involving two to three independent blind reviews followed by
several days of discussion. During the discussion period we tried
to correct anomalies and errors that might have existed in the
initial reviews.
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