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The Adventure Zone: The Suffering Game
Griffin McElroy, Clint McElroy, Justin McElroy, Travis McElroy; Illustrated by Carey Pietsch
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R720
R512
Discovery Miles 5 120
Save R208 (29%)
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Ships in 12 - 17 working days
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The Bureau of Balance has located yet another Grand Relic, and this
time it's . . . time? A small mining town called Refuge has been
locked away behind an arcane bubble, and somewhere inside it the
Temporal Chalice is causing unknown mayhem. Taako, Magnus, and
Merle are launched into their investigation, but they've barely had
a chance to get their feet under them before the situation
literally falls apart. When the town clock strikes noon, Refuge and
its citizens are destroyed in a sudden chaos of flame and ruin, and
our heroes' relic hunting - along with their lives - comes to an
abrupt end. But whoa, what's this? It's 11:00 AM, our heroes are
alive again, and Refuge definitely hasn't just been exploded. Looks
like a classic time loop, friends.
With two dangerous magical artifacts already recovered, our heroes
Taako, Magnus and Merle are feeling confident as they're sent out
after their latest target: a notorious thief known as The Raven.
She's gotten her hands on another Grand Relic, and she's using it
to terrorise the city of Goldcliff with killer vines, poisonous
thorns, and one tree monster named Trent. The assignment takes some
white-knuckle wild turns, and the boys soon find themselves
entangled in the weeds of underground battle wagon racing, which is
both fast and furious if you catch the drift. Allied with a
Lieutenant Hurley, who knows an awful lot about illegal racing
circuits for a cop, our heroes are gonna have to gear up and burn
some fantasy rubber if they want to stop The Raven from destroying
the city . . . and herself with it.
When a desperate call for help interrupts the holiday celebrations
at the Bureau of Balance, Taako, Magnus and Merlea are sent out
after their fourth target for deadly relic Reclaiming: a powerful
transmutation stone, hidden somewhere in the depths of a floating
arcane laboratory that’s home to the Doctors Maureen and Lucas
Miller. An unknown menace has control of the stone and is using it
to turn the lab into a virulent pink crystal that spreads to
everything it touches. It’s only a matter of time before this
sparkling disaster crash-lands, but in order to find the stone and
save the whole planet from being King Midased, our heroes will have
to fight their way through a gauntlet of rowdy robots and crystal
golems, figure out if they can trust the evasive Lucas Miller, and
solve the mystery of what -- or who -- has put them in peril, all
before there’s no world left to save. Based on the blockbuster
podcast where the McElroy brothers and their dad play a tabletop
RPG and illustrated by cartooning powerhouse Carey Pietsch, The
Adventure Zone: Crystal Kingdom takes this #1 New York Times
Bestselling series to glittering new heights.
The Bureau of Balance has located yet another Grand Relic, and this
time it's . . . time? A small mining town called Refuge has been
locked away behind an arcane bubble, and somewhere inside it the
Temporal Chalice is causing unknown mayhem. Taako, Magnus, and
Merle are launched into their investigation, but they've barely had
a chance to get their feet under them before the situation
literally falls apart. When the town clock strikes noon, Refuge and
its citizens are destroyed in a sudden chaos of flame and ruin, and
our heroes' relic hunting - along with their lives - comes to an
abrupt end. But whoa, what's this? It's 11:00 AM, our heroes are
alive again, and Refuge definitely hasn't just been exploded. Looks
like a classic time loop, friends.
Okay. Harken to my tale. Once upon a time (a couple of years ago)
there were these brothers who had a bunch of really successful
podcasts, and they decided to do a new podcast with their dad,
where they all played D&D together as a family, and lo, this
new podcast was called The Adventure Zone, and verily did it get
downloaded over 10 million times, and wow did it totally eat the
brains of all who listened, because: It was just. That. Rad. AND
THEN did these guys team up with artist Carey Pietsch, and make a
graphic novel where the weirdly sweet and brilliant but also super
SUPER vulgar and honestly kind of bizarre story of The Adventure
Zone got adapted into a goofy, innovative, and compelling graphic
novel! Let no man deny that it was the best idea ever, right?
Reader, we're publishing it.
This deluxe boxed set collects the first three volumes of the New
York Times-bestselling Adventure Zone graphic novel series from the
McElroy brothers--Here There Be Gerblins, Murder on the Rockport
Limited! and Petals to the Metal--plus an exclusive poster! Join
our hero-adjacent sort-of-comrades in arms Taako the elf wizard,
Merle the dwarf cleric, and Magnus the human fighter on a grand and
grandly hilarious adventure through gerblin-infested mountain
lairs; a locked-room murder mystery on a speeding train; and a
rollicking round of battlewagon racing, the world's greatest
high-stakes, low-legality sport.
In the second Adventure Zone graphic novel (adapted from the
McElroy family's wildly popular D&D podcast), we rejoin
hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on
a wild careen through a D&D railroad murder mystery. This
installment has a little of everything: a genius child detective,
an axe-wielding professional wrestler, a surly wizard, cursed
magical artifacts, and a pair of meat monsters. You know, the usual
things you find on a train. Hot on the heels of The Adventure Zone:
Here There Be Gerblins, the smash hit graphic novel that launched
the series, Murder on the Rockport Limited picks up the saga where
volume 1 left off. Both books are based on The Adventure Zone, a
tabletop RPG comedy podcast with downloads numbering in the tens of
millions and an army of passionately devoted fans. With art and
co-adaptation from Carey Pietsch, the McElroys are once again
turning their raucous freewheeling D&D campaign into some damn
fine comics.
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