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Re-imagining the Teaching of European History - Promoting Civic Education and Historical Consciousness (Paperback): Cosme Jesus... Re-imagining the Teaching of European History - Promoting Civic Education and Historical Consciousness (Paperback)
Cosme Jesus Gomez Carrasco
R1,143 Discovery Miles 11 430 Ships in 12 - 17 working days

The book is unique in providing pedagogical examples and case studies of intersecting topics across European history education. The book is a result of a large-scale European Erasmus project between historians and researchers in history education and will be published open access. The book provides epistemological, methodological and content tools for the teaching of history in a way that promotes civic engagement, awareness of social issues and democratic values.

Re-imagining the Teaching of European History - Promoting Civic Education and Historical Consciousness (Hardcover): Cosme Jesus... Re-imagining the Teaching of European History - Promoting Civic Education and Historical Consciousness (Hardcover)
Cosme Jesus Gomez Carrasco
R3,848 Discovery Miles 38 480 Ships in 12 - 17 working days

The book is unique in providing pedagogical examples and case studies of intersecting topics across European history education. The book is a result of a large-scale European Erasmus project between historians and researchers in history education and will be published open access. The book provides epistemological, methodological and content tools for the teaching of history in a way that promotes civic engagement, awareness of social issues and democratic values.

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education (Paperback): Maria Martinez-Hita,... Cases on Historical Thinking and Gamification in Social Studies and Humanities Education (Paperback)
Maria Martinez-Hita, Cosme Jesus Gomez Carrasco, Pedro Miralles Martinez
R4,329 Discovery Miles 43 290 Ships in 10 - 15 working days

Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education (Hardcover): Maria Martinez-Hita,... Cases on Historical Thinking and Gamification in Social Studies and Humanities Education (Hardcover)
Maria Martinez-Hita, Cosme Jesus Gomez Carrasco, Pedro Miralles Martinez
R5,558 Discovery Miles 55 580 Ships in 10 - 15 working days

Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.

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