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Violent video games are successfully marketed to and easily
obtained by children and adolescents. Even the U.S. government
distributes one such game, America's Army, through both the
internet and its recruiting offices. Is there any scientific
evidence to support the claims that violent games contribute to
aggressive and violent behavior?
Much of the current rhetoric surrounding climate change focuses on the physical changes to the environment and the resulting material damage to infrastructure and resources. Although there has been some dialogue about secondary effects (namely mass migration), little effort has been given to understanding how rapid climate change is affecting people on group and individual levels. In this Element, we examine the psychological impacts of climate change, especially focused on how it will lead to increases in aggressive behaviors and violent conflict, and how it will influence other aspects of human behavior. We also look at previously established psychological effects and use them to help explain changes in human behavior resulting from rapid climate change, as well as to propose actions that can be taken to reduce climate change itself and mitigate harmful effects on humans.
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