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Showing 1 - 4 of 4 matches in All Departments

The Runewild Campaign Setting (Hardcover): William Fischer The Runewild Campaign Setting (Hardcover)
William Fischer; Edited by Craig Hargraves; Contributions by Joyce Maureira
R1,918 R1,516 Discovery Miles 15 160 Save R402 (21%) Ships in 10 - 15 working days
Drakonheim - City of Bones (Paperback): Matthew J Hanson Drakonheim - City of Bones (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira; Edited by Craig Hargraves
R386 R315 Discovery Miles 3 150 Save R71 (18%) Ships in 10 - 15 working days
Broken Earth (Pfrpg) (Hardcover): Matthew J Hanson Broken Earth (Pfrpg) (Hardcover)
Matthew J Hanson; Edited by Craig Hargraves; Illustrated by Malcolm McClinton
R1,008 R830 Discovery Miles 8 300 Save R178 (18%) Ships in 10 - 15 working days

Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.

Broken Earth (Savage Worlds) (Hardcover): Matthew J Hanson Broken Earth (Savage Worlds) (Hardcover)
Matthew J Hanson; Edited by Craig Hargraves; Illustrated by Malcolm McClinton
R995 R818 Discovery Miles 8 180 Save R177 (18%) Ships in 10 - 15 working days

Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. The book gives the GM everything you need to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together.

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