![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
Showing 1 - 7 of 7 matches in All Departments
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!
A sweet, queer teen romance perfect for fans of Fence and Check, Please! Annie is a smart, antisocial lesbian starting her senior year of high school who’s under pressure to join the cheerleader squad to make friends and round out her college applications. Her former friend BeeBee is a people-pleaser—a trans girl who must keep her parents happy with her grades and social life to keep their support of her transition. Through the rigors of squad training and amped up social pressures (not to mention micro aggressions and other queer youth problems), the two girls rekindle a friendship they thought they’d lost and discover there may be other, sweeter feelings springing up between them.
Astonishing Adventures Assembled! presents seven complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
The opening of the Ring gates creates unlimited possibilities for new adventures in The Expanse RPG and Beyond the Ring gives GMs all the tools they need to support stories like the novel Cibola Burn. The Ring gates are open, as The Expanse RPG advances its timeline to the fourth novel in the series, Cibola Burn. The Ring, a massive construct created by the protomolecule out near the orbit of Uranus, is a portal into a strange non-space known as "the Slow Zone." Centered on an ancient alien station, it connects to more than a thousand other portals to a thousand different star systems, each with one or more worlds shaped by the ancient aliens who created the protomolecule and intended to do the same to Earth. Now they are long gone, and vast frontiers have opened for human settlement and exploration. Beyond the Ring details the Slow Zone, Medina Station, travel through the Ring gates, and some of the many systems found beyond them, along with tools for Game Masters to design their own systems for characters to explore. Beyond the Ring opens up a whole new type of adventure for The Expanse RPG, as characters travel to distant star systems and face unknown perils!
Danger Zones details 35 different urban backdrops for your Mutants & Masterminds campaign. These ready-to-use locations range from city staples like the bank, coffee shop, and hotel to more colorful sites like the amusement park, parade route, and science center. And of course, highways to take you there! Every location includes a map, as well as useful as advice on how to get the most from its unique features in a cunning plot or superhero slugfest. Danger Zones also includes a catalog of colorful characters ready to populate your urban sprawl. Heroes, get ready for danger!
Your Path is Calling - It's Time to Start the Journey Where better to begin your journey than character creation? This first step is where you forge your identity, and decide how your new hero will meet the challenges of dark magic and fierce monsters: with blade, spell or the power of the gods. The New Paths Compendium gives you a dazzling variety of new options to create your new favorite PC. You'll find 7 new and expanded classes from level 1 through 20-plus enough new feats, spells, archetypes, and resources to build and play a character that you'll be describing to other gamers (and confused baristas) for years to come. The New Paths Compendium includes: 28 new archetypes for monks, ninjas, gunslingers, barbarians, fighters, clerics, and 7 Compendium classes 7 tracking sheets for animal companions, favored enemies, prepared spells, summoned monsters and more 20 new spells for druids, rangers, shaman, and more Almost 100 new feats for new and existing classes The seven Compendium classes each bring something new to your Pathfinder Roleplaying Game: Thespell-less ranger, a skilled warrior of the wilderness Theshaman, with otherworldly new abilities and an animal spirit guide Thebattle scion, a master of sword and spell Thewhite necromancer, wielding death magic for the side of Good Theelven archer, deadly ranged fighter capable of astonishing feats of marksmanship Thesavant, master of all trades (if only for an instant) The all-newtheurgeclass, combining arcane and divine power There's a big world of adventure and peril out there - get your Compendium today and make a hero that it won't soon forget
|
You may like...
Real Sex Films - The New Intimacy and…
John Tulloch, Belinda Middleweek
Hardcover
R3,286
Discovery Miles 32 860
|