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This book provides an original and wide-ranging analysis of the
impact of Economic and Monetary Union (EMU) on economic governance
in the EU and in several key Member States within and outside the
Euro area. Its emphasis is on adaptation: how EMU encourages change
in national and EU institutions and in national economic regimes.
It brings together economic, political science and legal
perspectives to explain how national economies adapted, the
dynamics of policy-making and the complex web of laws, processes
and actors in the EMU.
This book provides an original and wide-ranging analysis of the
impact of Economic and Monetary Union (EMU) on economic governance
in the EU and in several key Member States within and outside the
Euro area. Its emphasis is on adaptation: how EMU encourages change
in national and EU institutions and in national economic regimes.
It brings together economic, political science and legal
perspectives to explain how national economies adapted, the
dynamics of policy-making and the complex web of laws, processes
and actors in the EMU.
This research extends the knowledge of live-virtual-constructive
(LVC) and distributed virtual simulations (DVS) through a detailed
analysis and characterization of their underlying computing
architecture. LVCs are characterized as a set of asynchronous
simulation applications each serving as both producers and
consumers of shared state data. In terms of data aging
characteristics, LVCs are found to be first-order linear systems.
System performance is quantified via two opposing factors; the
consistency of the distributed state space, and the response time
or interaction quality of the autonomous simulation applications. A
framework is developed that defines temporal data consistency
requirements such that the objectives of the simulation are
satisfied. Additionally, to develop simulations that reliably
execute in real-time and accurately model hierarchical systems, two
real-time design patterns are developed: a tailored version of the
model-view-controller architecture pattern along with a companion
Component pattern. Together they provide a basis for hierarchical
simulation models, graphical displays, and network I/O in a
real-time environment. For both LVCs and DVSs the relationship
between consistency and interactivity is established by mapping
threads created by a simulation application to factors that control
both interactivity and shared state consistency throughout a
distributed environment.
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