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Design theory has grown to be a subject of considerable interest in
mathematics, not only in itself, but for its connections to other
fields such as geometry, group theory, graph theory and coding
theory. This textbook, first published in 1985, is intended to be
an accessible introduction to the subject for advanced
undergraduate and beginning graduate students which should prepare
them for research in design theory and its applications. The first
four chapters of the book are designed to be the core of any course
in the subject, while the remaining chapters can be utilized in
more advanced or longer courses. The authors assume some knowledge
of linear algebra for the first half of the book, but for the
second half, students need further background in algebra.
Originally published in 1981, this collection of 33 research papers
follows from a conference on the interwoven themes of finite
Desarguesian spaces, Steiner systems, coding theory, group theory,
block designs, generalized quadrangles, and projective planes.
There is a comprehensive introduction, which aims to interest the
non-specialist in the subject and which indicates how the
contributions fit together. This is a field of research pursued
both for its intrinsic interest and its applications. These papers
include a number of open problems whose statement requires very
little mathematical sophistication.
This volume comprises papers presented at the Third Isle of Thorns
Conference on Finite Geometries and Designs. The papers explore the
structure and associated incidence structures of Galois geometries,
and their related automorphism groups. Among the main topics
covered are generalized quadrangles and n-gons, groups acting on
geometries, linear spaces, partial geometries, diagram geometries,
non-Desarguesian planes, strongly regular graphs, and designs. This
timely collection of articles is expertly presented and will be of
interest to research workers and postgraduates in combinatorics,
design theory, and finite geometries.
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