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Moving Objects deals with emotive design: designed objects that
demand to be engaged with rather than simply used. If postmodernism
depended upon ironic distance, and Critical Design is all about
questions, then emotive design runs hotter than this, confronting
how designers are using feelings in what they make. Damon Taylor's
original study considers these emotionally laden, highly authored
works, often produced in limited editions and sold like art -
objects such as a chair made from cuddly toys, a leather sofa that
resembles a cow, and a jewellery box fashioned from human hair.
Tracing the phenomenon back to the 'Dutch inflection' that began
with Droog designers like Jurgen Bey and Hella Jongerius, Taylor
conducts an analysis of the development of Design Art and looks for
its origins in the uncanny explorations of surrealism. Offering a
critique of Speculative Design, and an examination of the work of
designers such as Mathias Bengtsson, whose work involves 'growing'
furniture inside computers, Taylor asks what happens when the
tangible melts into the datascape and design becomes a question of
mobilities. In this way, Moving Objects examines contemporary
issues of how we live with artefacts and what design can do.
Moving Objects deals with emotive design: designed objects that
demand to be engaged with rather than simply used. If postmodernism
depended upon ironic distance, and Critical Design is all about
questions, then emotive design runs hotter than this, confronting
how designers are using feelings in what they make. Damon Taylor's
original study considers these emotionally laden, highly authored
works, often produced in limited editions and sold like art -
objects such as a chair made from cuddly toys, a leather sofa that
resembles a cow, and a jewellery box fashioned from human hair.
Tracing the phenomenon back to the 'Dutch inflection' that began
with Droog designers like Jurgen Bey and Hella Jongerius, Taylor
conducts an analysis of the development of Design Art and looks for
its origins in the uncanny explorations of surrealism. Offering a
critique of Speculative Design, and an examination of the work of
designers such as Mathias Bengtsson, whose work involves 'growing'
furniture inside computers, Taylor asks what happens when the
tangible melts into the datascape and design becomes a question of
mobilities. In this way, Moving Objects examines contemporary
issues of how we live with artefacts and what design can do.
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