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UML 2.0 in a Nutshell (Paperback, 2): Dan Pilone, Neil Pitman UML 2.0 in a Nutshell (Paperback, 2)
Dan Pilone, Neil Pitman
R864 R743 Discovery Miles 7 430 Save R121 (14%) Ships in 18 - 22 working days

System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language.

Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others.

"UML 2.0 in a Nutshell" from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language.

This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts.

Topics include:

The role and value of UML in projects

The object-oriented paradigm and its relation to the UML

An integrated approach to UML diagrams

Class and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment Diagrams

Extension Mechanisms

The Object Constraint Language (OCL)

If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.

UML 2.0 Pocket Reference (Paperback, Revised edition): Dan Pilone UML 2.0 Pocket Reference (Paperback, Revised edition)
Dan Pilone
R326 R301 Discovery Miles 3 010 Save R25 (8%) Ships in 18 - 22 working days

Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's "UML 2.0 Pocket Reference" is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system.

Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types:

Class diagrams

Component diagrams*

Sequence diagrams*

Communication diagrams*

Timing diagrams*

Interaction Overview diagrams*

Package diagrams*

Deployment diagrams*

Use case diagrams

Composite structure diagrams*

Activity diagrams*

Statechart diagrams*

* New or expanded coverage in this edition

Also new in this edition is coverage of UML's Object Constraint Language (OCL). Using OCL, you can specify more narrowly the functionality described in a given diagram by recording limits that are the result of business rules and other factors.

The "UML 2.0 Pocket Reference" travels well to meetings and fits nicely into your laptop bag. It's near impossible to memorize all aspects of UML, and with this book along, you won't have to.

Head First Software Development (Paperback): Dan Pilone Head First Software Development (Paperback)
Dan Pilone; Contributions by Russ Miles
R1,403 R1,181 Discovery Miles 11 810 Save R222 (16%) Ships in 18 - 22 working days

Even the best developers have seen well-intentioned software projects fail - often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let "Head First Software Development" guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past. With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle - requirements, design, coding, testing, implementing, and maintenance - and understand why and how different development processes work. This book is for you if you are: tired of your customers assuming you're psychic. You'll learn not only how to get good requirements, but how to make sure you're always building the software that customers want (even when they're not sure themselves); wondering when the other 15 programmers you need to get your project done on time are going to show up. You'll learn how some very simple scheduling and prioritizing will revolutionize your success rate in developing software; confused about being rational, agile, or a tester. You'll learn not only about the various development methodologies out there, but how to choose a solution that's right for your project; and, confused because the way you ran your last project worked so well, but failed miserably this time around. You'll learn how to tackle each project individually, combine lessons you've learned on previous projects with cutting-edge development techniques, and end up with great software on every project. "Head First Software Development" is here to help you learn in a way that your brain likes...and you'll have a blast along the way. Why pick up hundreds of boring books on the philosophy of this approach or the formal techniques required for that one? Stick with "Head First Software Development", and your projects will succeed like never before. Go on, get started...you'll learn and have fun. We promise.

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