|
Showing 1 - 3 of
3 matches in All Departments
It's the little things that turn a good digital product into a
great one. With this full color practical book, you'll learn how to
design effective microinteractions: the small details that exist
inside and around features. How can users change a setting? How do
they turn on mute, or know they have a new email message? Through
vivid, real-world examples from today's devices and applications,
author Dan Saffer walks you through a microinteraction's essential
parts, then shows you how to use them in a mobile app, a web
widget, and an appliance. You'll quickly discover how
microinteractions can change a product from one that's tolerated
into one that's treasured. Explore a microinteraction's structure:
triggers, rules, feedback, modes, and loops Learn the types of
triggers that initiate a microinteraction Create simple rules that
define how your microinteraction can be used Help users understand
the rules with feedback, using graphics, sounds, and vibrations Use
modes to let users set preferences or modify a microinteraction
Extend a microinteraction's life with loops, such as "Get data
every 30 seconds"
Building products and services that people interact with is the big
challenge of the 21st century. Dan Saffer has done an amazing job
synthesizing the chaos into an understandable, ordered reference
that is a bookshelf must-have for anyone thinking of creating new
designs."
-- Jared Spool, CEO of User Interface Engineering
Interaction design is all around us. If you've ever wondered why
your mobile phone looks pretty but doesn't work well, you've
confronted bad interaction design. But if you've ever marveled at
the joy of using an iPhone, shared your photos on Flickr, used an
ATM machine, recorded a television show on TiVo, or ordered a movie
off Netflix, you've encountered good interaction design: products
that work as well as they look.
Interaction design is the new field that defines how our
interactive products behave. Between the technology that powers our
devices and the visual and industrial design that creates the
products' aesthetics lies the practice that figures out how to make
our products useful, usable, and desirable.
This thought-provoking new edition of "Designing for Interaction"
offers the perspective of one of the most respected experts in the
field, Dan Saffer. This book will help you
learn to create a design strategy that differentiates your product
from the competition
use design research to uncover people's behaviors, motivations, and
goals in order to design for thememploy brainstorming best
practices to create innovativenew products and solutionsunderstand
the process and methods used to define product behavior
It also offers interviews and case studies from industry leaders on
prototyping, designing in an Agile environment, service design,
ubicomp, robots, and more.
If you want to get started in new era of interaction design, this
is the reference you need. Touch screens on mobile devices and ATMs
let us manipulate things onscreen with our but there's been no
central source of information about gestural interface technology -
until now. "Designing Gestural Interfaces" provides you with
essential information about kinesiology, sensors, ergonomics,
physical computing, touchscreen technology, and new interface
patterns: all you need to know to augment your existing skills in
'traditional' websites, software, or physical products. Packed with
informative illustrations and photos, this book helps you: learn
the process of designing gestural interfaces, from documentation to
prototyping to communicating to the audience what the product does;
get an overview of technologies surrounding touch screens and
interactive environments; examine current patterns and trends in
touchscreen and gestural design; learn about the techniques used by
practicing designers and developers today; see how other designers
have solved interface challenges in the past; and, look at future
trends in this rapidly evolving field. Only half a dozen years ago,
the gestural interfaces introduced in the film "Minority Report"
were science fiction. Now, because of technological, social, and
market forces, we see similar interfaces deployed everywhere.
"Designing Gestural Interfaces" will help you enter this new world
of possibilities.
|
|