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In both video games and animated films, worlds are constructed
through a combination of animation, which defines what players see
on the screen, and music and sound, which provide essential cues to
action, emotion, and narrative. This book offers a rich exploration
of the intersections between animation, video games, and music and
sound, bringing together a range of multidisciplinary lenses. In
fourteen chapters, the contributors consider similarities and
differences in how music and sound structure video games and
animation, as well as the animation within video games, and explore
core topics of nostalgia, adaptation, gender and sexuality.
Offering fresh insights into the aesthetic interplay of animation,
video games, and sound, this volume provides a gateway into new
areas of study that will be of interest to scholars and students
across musicology, animation studies, game studies, and media
studies more broadly.
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