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Introduction to Graphic Arts and Media Technologies provides
students with an accessible and informative overview of various
facets of and opportunities within the graphic arts and media
technologies industry. The text provides readers with the knowledge
and skillsets required to help them to succeed in their future
careers, whether in graphic design, advertising design, printing
technologies, web design, video and sound design, or 3D modeling
and animation. The opening chapter offers students a brief history
of the industry and describes a variety of jobs available to them.
Additional chapters examine historical reference points that can
influence and inspire today's artists, from the cave paintings of
Lascaux to the art style of Walt Disney to modern web design
aesthetics. Students learn how to expand their creativity, think
like a designer, and apply key design elements and principles to
produce effective media solutions. Dedicated chapters cover imagery
in graphics, type and typography, industry workflows, and media and
communication options. The closing chapter speaks to building a
professional portfolio, leveraging industry resources, and tapping
into future educational opportunities. Featuring vibrant,
full-color images and enlightening interviews with professionals in
the industry, Introduction to Graphic Arts and Media Technologies
is an ideal resource for courses and programs in the visual arts.
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