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This book gathers new empirical findings fostering advances in the
areas of digital and communication design, web, multimedia and
motion design, graphic design, branding, and related ones. It
includes original contributions by authoritative authors based on
the best papers presented at the 4th International Conference on
Digital Design and Communication, Digicom 2020, together with some
invited chapters written by leading international researchers. They
report on innovative design strategies supporting communication in
a global, digital world, and addressing, at the same time, key
individual and societal needs. This book is intended to offer a
timely snapshot of technologies, trends and challenges in the area
of design, communication and branding, and a bridge connecting
researchers and professionals of different disciplines, such as
graphic design, digital communication, corporate, UI Design and UX
design. Chapter "Definition of a Digital Tool to Create Physical
Artifacts: The Case of the Gamers4Nature Project" is available open
access under a Creative Commons Attribution 4.0 International
License via link.springer.com.
This book reports on research findings and practical lessons
featuring advances in: digital and interaction design; graphic
design and branding; design strategies and methodologies; design
education; society and communication in design practice; and other
related areas. Gathering the proceedings of the 4th International
Conference on Digital Design and Communication, Digicom 2020, held
virtually on November 5-6, 2020, the book describes cutting-edge
perspectives on and analysis of and solutions to challenges digital
communication is currently presenting to society, institutions and
brands. It offers a timely guide and a source of inspiration for
designers of all kinds, including graphic, digital and web
designers, UI, UX and social media designers, and to researchers,
advertisers, artists, and entrepreneurs, as well as brand or
corporate communication managers.
This book shares new research findings and practical lessons
learned that will foster advances in digital design, communication
design, web, multimedia and motion design, graphic design and
branding, and other related areas. It gathers the best papers
presented at the 3rd International Conference on Digital Design and
Communication, DIGICOM 2019, held on November 15-16, 2019, in
Barcelos, Portugal. The respective contributions highlight new
theoretical perspectives and practical research directions in
design and communication, aimed at promoting their use in a global,
digital world. The book offers a timely guide and a source of
inspiration for designers of all kinds (Graphic, Digital, Web, UI
& UX Design and Social Media), for researchers, advertisers,
artists, entrepreneurs, and brand or corporate communication
managers, and for teachers and advanced students.
This book addresses the importance of human factors in the design
of artifacts and systems that serves contemporary individual and
societal needs. It reports on cutting-edge, multidisciplinary
design research and practices fostering creativity, interaction and
co-creation, sustainability, digital development, mobility, as well
as science and education. Gathering contributions to the first
edition of the AHFE 2021 Affiliated Conference on Human Dynamics
for the Development of Contemporary Societies, held virtually on
July 25-29, 2021, from USA, this book, which brings together
experts with different design and human factors engineering as well
as user interface and user experience backgrounds, offers a timely
perspective on the role of human factors and design in the
developments of modern society and is expected to foster new
approaches and interdisciplinary collaboration.
This book reports on research findings and practical lessons
featuring advances in: digital and interaction design; graphic
design and branding; design strategies and methodologies; design
education; society and communication in design practice; and other
related areas. Gathering the proceedings of the 4th International
Conference on Digital Design and Communication, Digicom 2020, held
virtually on November 5-6, 2020, the book describes cutting-edge
perspectives on and analysis of and solutions to challenges digital
communication is currently presenting to society, institutions and
brands. It offers a timely guide and a source of inspiration for
designers of all kinds, including graphic, digital and web
designers, UI, UX and social media designers, and to researchers,
advertisers, artists, and entrepreneurs, as well as brand or
corporate communication managers.
This book shares new research findings and practical lessons
learned that will foster advances in digital design, communication
design, web, multimedia and motion design, graphic design and
branding, and other related areas. It gathers the best papers
presented at the 3rd International Conference on Digital Design and
Communication, DIGICOM 2019, held on November 15-16, 2019, in
Barcelos, Portugal. The respective contributions highlight new
theoretical perspectives and practical research directions in
design and communication, aimed at promoting their use in a global,
digital world. The book offers a timely guide and a source of
inspiration for designers of all kinds (Graphic, Digital, Web, UI
& UX Design and Social Media), for researchers, advertisers,
artists, entrepreneurs, and brand or corporate communication
managers, and for teachers and advanced students.
This book reports on research findings and practical lessons
featuring advances in the areas of digital and interaction design,
graphic design and branding, design education, society and
communication in design practice, and related ones. Gathering the
proceedings of the 5th International Conference on Digital Design
and Communication, Digicom 2021, held on November 4-6, 2021, in
Barcelos, Portugal, and continuing the tradition of the previous
book, it describes new design strategies and solutions to foster
digital communication within and between the society, institutions
and brands. By highlighting innovative ideas and reporting on
multidisciplinary projects, it offers a source of inspiration for
designers of all kinds, including graphic and web designers, UI, UX
and social media designers, and to researchers, advertisers,
artists, and brand and corporate communication managers alike.
This book gathers new empirical findings fostering advances in the
areas of digital and communication design, web, multimedia and
motion design, graphic design, branding, and related ones. It
includes original contributions by authoritative authors based on
the best papers presented at the 5th International Conference on
Digital Design and Communication, Digicom 2021, together with some
invited chapters written by leading international researchers. They
report on innovative design strategies supporting communication in
a global, digital world, and addressing, at the same time, key
individual and societal needs. This book is intended to offer a
timely snapshot of technologies, trends and challenges in the area
of design, communication and branding, and a bridge connecting
researchers and professionals of different disciplines, such as
graphic design, digital communication, corporate, UI Design and UX
design.
This book reports on research findings and practical lessons
featuring advances in the areas of digital and interaction design,
graphic design and branding, design education, society and
communication in design practice, and related ones. Gathering the
proceedings of the 5th International Conference on Digital Design
and Communication, Digicom 2021, held on November 4-6, 2021, in
Barcelos, Portugal, and continuing the tradition of the previous
book, it describes new design strategies and solutions to foster
digital communication within and between the society, institutions
and brands. By highlighting innovative ideas and reporting on
multidisciplinary projects, it offers a source of inspiration for
designers of all kinds, including graphic and web designers, UI, UX
and social media designers, and to researchers, advertisers,
artists, and brand and corporate communication managers alike.
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