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Showing 1 - 6 of 6 matches in All Departments
In December 1993, gaming changed forever. id Software's seminal shooter "DOOM" was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of "DOOM" for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines "DOOM"'s contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on "DOOM"'s status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on "DOOM" but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
"How Soon is Now? will challenge most conventionally held assumptions about the global environment" MobyThe World Needs to ChangeWe have unleashed a mega-crisis threatening the future of life on Earth. The actions we take over the next decade are critical. They will determine the destiny of our descendants and the fate of our world.Is It Too Late?How Soon is Now? presents a compelling manifesto for personal and planetary change. It proposes a new narrative for a unified social movement. Through global cooperation, we can face this collective threat- ecologically, socially, politically, and spiritually. We can launch a new operating system for human society based on regenerative principles.The Choice Is OursAccepting this crisis as our initiation, we can choose to evolve to the next level of consciousness as a species. We can do more than survive: we can thrive."A blueprint for the future" Russell Brand
Spiritual talk show concerned with spreading a message of Love and Oneness across an international spiritual scene. Guests include José Argüelles, Daniel Pinchbeck, Philip Gardiner and Michael Tamura.
A dazzling work of personal travelogue and cultural criticism that ranges from the primitive to the postmodern in a quest for the promise and meaning of the psychedelic experience.
Ayahuasca has gained significant popularity these days in cities around the world. Why? What effect might ayahuasca be having on our culture? Does this psychoactive brew, which seems to inspire environmental action, simplified lifestyles and more communitarian behaviour, act as an antidote to frenzied consumerist culture? In When Plants Dream, Pinchbeck and Rokhlin explore the economic, social, political, cultural and environmental impact that ayahuasca is having on society. Part 1 covers the background; what ayahuasca is, where it is found, and its cultural origins. Part 2 explores the role and practices of the ayahuasquero in both Amazonian and Western cultures. Part 3 examines the medicinal plants of the Amazon, looking particularly at the ingredients in ayahuasca and their therapeutic qualities, covering the most up-to-date biomedical research, psychedelic science and psychopharmacology. It also covers all the legal aspects of ayahuasca use. Lastly in Part 4 Pinchbeck and Rokhlin question the future of ayahuasca. When Plants Dream is the first book of its kind to look at the science and expanding culture of ayahuasca, from its historical use to its appropriation by the West and the impact it is having on cultures beyond the Amazon.
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