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There is a broad consensus that digital narrative is "spatial," but
what this critical term means and how it is used varies greatly
depending on the discipline from which it is approached. Digital
Narrative Spaces brings together essays by prominent scholars in
electronic literature and other forms of digital authorship to
explore the relationship between story and space across these
disciplines. This volume includes an introduction with Marie-Laure
Ryan's typology of space, followed by thought-provoking individual
chapters which explore innovative explorations of electronic
literature, locative media, literary tourism, and the mapping of
real-world literary spaces. The collection closes with an essay
analyzing continuities and discontinuities in theory of space
across the chapters. This volume will provide an important
framework for establishing a dialogue across disciplines and future
scholarship in these fields.
There is a broad consensus that digital narrative is "spatial," but
what this critical term means and how it is used varies greatly
depending on the discipline from which it is approached. Digital
Narrative Spaces brings together essays by prominent scholars in
electronic literature and other forms of digital authorship to
explore the relationship between story and space across these
disciplines. This volume includes an introduction with Marie-Laure
Ryan's typology of space, followed by thought-provoking individual
chapters which explore innovative explorations of electronic
literature, locative media, literary tourism, and the mapping of
real-world literary spaces. The collection closes with an essay
analyzing continuities and discontinuities in theory of space
across the chapters. This volume will provide an important
framework for establishing a dialogue across disciplines and future
scholarship in these fields.
Interrogating stories told about life after deconstruction, and
discovering instead a kind of afterlife of deconstruction, Daniel
Punday draws on a wide range of theorists to develop a rigorous
theory of narrative as an alternative model for literary
interpretation. Drawing on an observation made by Jean-Francois
Lyotard, Punday argues that at the heart of narrative are concrete
objects that can serve as "lynchpins" through which many different
explanations and interpretations can come together. Narrative after
Deconstruction traces the often grudging emergence of a
post-deconstructive interest in narrative throughout contemporary
literary theory by examining critics as diverse as Jacques Derrida,
Gilles Deleuze, Elizabeth Grosz, and Edward Said. Experimental
novelists like Ronald Sukenick, Raymond Federman, Clarence Major,
and Kathy Acker likewise work through many of the same problems of
constructing texts in the wake of deconstruction, and so provide a
glimpse of this post-deconstructive narrative approach to writing
and interpretation at its most accomplished and powerful.
This book examines the common metaphor that equates computing and
writing, tracing it from the naming of devices ("notebook"
computers) through the design of user interfaces (the "desktop") to
how we describe the work of programmers ("writing" code). Computing
as Writing ponders both the implications and contradictions of the
metaphor. During the past decade, analysis of digital media honed
its focus on particular hardware and software platforms. Daniel
Punday argues that scholars should, instead, embrace both the power
and the fuzziness of the writing metaphor as it relates to
computing-which isn't simply a set of techniques or a collection of
technologies but also an idea that resonates throughout
contemporary culture. He addresses a wide array of subjects,
including film representations of computing (Desk Set, The Social
Network), Neal Stephenson's famous open source manifesto, J. K.
Rowling's legal battle with a fan site, the sorting of digital
libraries, subscription services like Netflix, and the Apple versus
Google debate over openness in computing. Punday shows how
contemporary authors are caught between traditional notions of
writerly authority and computing's emphasis on doing things with
writing. What does it mean to be a writer today? Is writing code
for an app equivalent to writing a novel? Should we change how we
teach writing? Punday's answers to these questions and others are
original and refreshing, and push the study of digital media in
productive new directions.
While some cultural critics are pronouncing the death of the novel,
a whole generation of novelists have turned to other media with
curiosity rather than fear. These novelists are not simply
incorporating references to other media into their work for the
sake of verisimilitude, they are also engaging precisely such media
as a way of talking about what it means to write and read narrative
in a society filled with stories told outside the print medium. By
examining how some of our best fiction writers have taken up the
challenge of film, television, video games, and hypertext, Daniel
Punday offers an enlightening look into the current status of such
fundamental narrative concepts as character, plot, and setting. He
considers well-known postmodernists like Thomas Pynchon and Robert
Coover, more-accessible authors like Maxine Hong Kingston and Oscar
Hijuelos, and unjustly overlooked writers like Susan Daitch and
Kenneth Gangemi, and asks how their works investigate the nature
and limits of print as a medium for storytelling. Writing at the
Limit explores how novelists locate print writing within the
contemporary media ecology, and what it really means to be writing
at print's media limit.
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