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This book offers readers fresh insights on applying Extended
Reality to Digital Anatomy, a novel emerging discipline. Indeed,
the way professors teach anatomy in classrooms is changing rapidly
as novel technology-based approaches become ever more accessible.
Recent studies show that Virtual (VR), Augmented (AR), and
Mixed-Reality (MR) can improve both retention and learning
outcomes. Readers will find relevant tutorials about
three-dimensional reconstruction techniques to perform virtual
dissections. Several chapters serve as practical manuals for
students and trainers in anatomy to refresh or develop their
Digital Anatomy skills. We developed this book as a support tool
for collaborative efforts around Digital Anatomy, especially in
distance learning, international and interdisciplinary contexts. We
aim to leverage source material in this book to support new Digital
Anatomy courses and syllabi in interdepartmental, interdisciplinary
collaborations. Digital Anatomy - Applications of Virtual, Mixed
and Augmented Reality provides a valuable tool to foster
cross-disciplinary dialogues between anatomists, surgeons,
radiologists, clinicians, computer scientists, course designers,
and industry practitioners. It is the result of a multidisciplinary
exercise and will undoubtedly catalyze new specialties and
collaborative Master and Doctoral level courses world-wide. In this
perspective, the UNESCO Chair in digital anatomy was created at the
Paris Descartes University in 2015 (www.anatomieunesco.org). It
aims to federate the education of anatomy around university
partners from all over the world, wishing to use these new 3D
modeling techniques of the human body.
This book offers readers fresh insights on applying Extended
Reality to Digital Anatomy, a novel emerging discipline. Indeed,
the way professors teach anatomy in classrooms is changing rapidly
as novel technology-based approaches become ever more accessible.
Recent studies show that Virtual (VR), Augmented (AR), and
Mixed-Reality (MR) can improve both retention and learning
outcomes. Readers will find relevant tutorials about
three-dimensional reconstruction techniques to perform virtual
dissections. Several chapters serve as practical manuals for
students and trainers in anatomy to refresh or develop their
Digital Anatomy skills. We developed this book as a support tool
for collaborative efforts around Digital Anatomy, especially in
distance learning, international and interdisciplinary contexts. We
aim to leverage source material in this book to support new Digital
Anatomy courses and syllabi in interdepartmental, interdisciplinary
collaborations. Digital Anatomy - Applications of Virtual, Mixed
and Augmented Reality provides a valuable tool to foster
cross-disciplinary dialogues between anatomists, surgeons,
radiologists, clinicians, computer scientists, course designers,
and industry practitioners. It is the result of a multidisciplinary
exercise and will undoubtedly catalyze new specialties and
collaborative Master and Doctoral level courses world-wide. In this
perspective, the UNESCO Chair in digital anatomy was created at the
Paris Descartes University in 2015 (www.anatomieunesco.org). It
aims to federate the education of anatomy around university
partners from all over the world, wishing to use these new 3D
modeling techniques of the human body.
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