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Political schemes, religious partisanship and unbridled love shake
the Royal Court of Scotland at the end of the Stuart dynasty.
Witness to sordid murders, spy for Her Majesty among the
Protestants of the infamous preacher John Knox, forced to give up
her one true love, thrown out onto the streets then ruthlessly
attacked by a drunkard, Charlotte Gray will do everything in her
power to remain the sovereign's lady-in-waiting. As for the Queen
of Scots, she faces turmoil of a completely different kind:
prisoner in a castle under the command of her cousin, Queen
Elizabeth I of England, Mary Stuart learns that she is the victim
of a vast conspiracy and that her English counterpart has ordered
her imminent execution. Despite their hardships, Mary and Charlotte
will keep their dignity throughout the storm. The two women will
finally find serenity, one in the arms of a man and the other in
the arms of God. Interwoven with historical facts of the era, the
thrilling The Captive Queen saga is worthy of the greatest royal
intrigues that still fascinate us several centuries later.
This volume explores links between the fields of communication and
simulation. The international group of authors provides insights
into how the two fields support each other. Discussions cover
academic and practical applications at both theoretical and applied
levels. Drawing together many disparate approaches and perspectives
the book provides an insight into diverse forms of simulation
gaming and is aimed at forward-looking educators and trainers.
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