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Showing 1 - 9 of 9 matches in All Departments
Lose yourself (literally!) in 80 intricate mandala-like mazes. In this collection, the 80 mazes by puzzlemaker Dave Phillips are beautiful enough that you'll just want to gaze at them. But they're not simply lovely to look at: each is a solvable maze in which a single path connects the outside to the center, and you have to uncover it in the richly detailed design.
Young puzzlists and space explorers will want to follow every twist and turn of these stimulating intergalactic escapades. Ideal for developing problem-solving abilities, these 36 fascinating and challenging mazes promise hours of fun-filled entertainment. Captions explain objectives for each maze; solutions appear at the end of the book. Mazes can be colored.
Pirates Magic Treasure A gargoyle? Caroline Carlson's hilarious tween novel The Very Nearly Honorable League of Pirates: Magic Marks the Spot is a seafaring romp like no other. The paperback features an Extras section containing an interview with the gargoyle, Hilary's application to the Very Nearly Honorable League of Pirates, and a sneak peek at the second book in the series, The Terror of the Southlands. Hilary Westfield has always dreamed of being a pirate. There's only one problem: the Very Nearly Honorable League of Pirates refuses to let any girl join their ranks of scourges and scallywags. But Hilary won't let this stop her; instead, she sets out to find her own piratical adventure and gets swept up in a madcap quest involving a map without an X, a magical treasure that likely doesn't exist, a talking gargoyle, a crew of misfit scallywags, and the most treacherous--and unexpected--villain on the High Seas. Written with uproarious wit and an inviting storyteller tone, the first book in Caroline Carlson's quirky series is perfect for fans of Lemony Snicket's A Series of Unfortunate Events and Trenton Lee Stewart's The Mysterious Benedict Society.
The familiars Aldwyn the cat, Skyler the blue jay, and Gilbert the tree frog are off on an all-new adventure in the series that Michael Buckley, bestselling author of The Sisters Grimm and NERDS series, says "combines the magic of Harry Potter and the adventure of Warriors." With inventive magic, laugh-out-loud humor, and a mysterious conspiracy that will take all the familiars' wits to unravel, Palace of Dreams is the familiars' most extraordinary adventure yet. Peace has returned to the queendom of Vastia. Paksahara has been defeated, and the three familiars Aldwyn, Skyler, and Gilbert are the heroes to thank. But when a birthday celebration at the palace goes dreadfully wrong, and Queen Loranella falls victim to a curse, it seems the familiars are the prime suspects. After narrowly escaping the palace dungeons, they'll have to embark on a quest to clear their names--a quest that will lead them across Vastia and even into the magical land of dreams.
This book serves as a basic introduction to the topic of Christianity with those who come from disparate backgrounds. It is a genuine attempt to discuss theological and philosophical issues with those who are new to the study. Intended as an introduction to the topic (a simplified systematic Christian doctrine), the book begins with a challenge to 'talk the talk' and ends with a challenge to 'walk the walk.' This would be an excellent introduction to the topic of Christianity for a novice as well as a refresher for mature Christians who want to reignite the flames of thoughtful faithfulness. The text is helpful to stimulate thoughts and questions that might result in deeper investigation and conversation.
35 winding mazes challenge young treasure hunters as they navigate their way through haunted woods; past swamp creatures, vampire bats, bewitched dogs, falling rocks, a ghost ship, poisonous spikes, fiery lakes, deadly stone statues and much more. Captions explain objectives; solutions appear at the end.
Children can solve 36 mazes and learn fascinating facts about
Ancient Egypt. Mazes are accompanied by illustrations of the
Sphinx, Great Pyramids, Nefertiti, Tutankhamen, gods, mummies,
obelisks, more. Informative captions for each illustration.
Instructions and solutions provided. Introduction.
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