|
|
Showing 1 - 3 of
3 matches in All Departments
This book is suitable for undergraduate students in computer
science and engineering, for students in other disciplines who have
good programming skills, and for professionals. Computer animation
and graphics are now prevalent in everyday life from the computer
screen, to the movie screen, to the smart phone screen. The growing
excitement about WebGL applications and their ability to integrate
HTML5, inspired the authors to exclusively use WebGL in the 7th
Edition of Interactive Computer Graphics with WebGL. This is the
only introduction to computer graphics text for undergraduates that
fully integrates WebGL and emphasises application-based
programming. The top-down, programming-oriented approach allows for
coverage of engaging 3D material early in the course so students
immediately begin to create their own 3D graphics. Teaching and
Learning Experience This program will provide a better teaching and
learning experience-for you and your students. It will help: Engage
Students Immediately with 3D Material: A top-down,
programming-oriented approach allows for coverage of engaging 3D
material early in the course so students immediately begin to
create their own graphics. Introduce Computer Graphics Programming
with WebGL and JavaScript: WebGL is not only fully
shader-based-each application must provide at least a vertex shader
and a fragment shader-but also a version that works within the
latest web browsers.
Complete Coverage of OpenGL (R) 4.5-the Latest Version (Includes
4.5, 4.4, SPIR-V, and Extensions) The latest version of today's
leading worldwide standard for computer graphics, OpenGL 4.5
delivers significant improvements in application efficiency,
flexibility, and performance. OpenGL 4.5 is an exceptionally mature
and robust platform for programming high-quality computer-generated
images and interactive applications using 2D and 3D objects, color
images, and shaders. OpenGL (R) Programming Guide, Ninth Edition,
presents definitive, comprehensive information on OpenGL 4.5, 4.4,
SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will
serve you for as long as you write or maintain OpenGL code. This
edition of the best-selling "Red Book" fully integrates shader
techniques alongside classic, function-centric approaches, and
contains extensive code examples that demonstrate modern
techniques. Starting with the fundamentals, its wide-ranging
coverage includes drawing, color, pixels, fragments,
transformations, textures, framebuffers, light and shadow, and
memory techniques for advanced rendering and nongraphical
applications. It also offers discussions of all shader stages,
including thorough explorations of tessellation, geometric, and
compute shaders. New coverage in this edition includes Thorough
coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls
the OpenGL programming model and how applications access objects
Deeper discussions and more examples of shader functionality and
GPU processing, reflecting industry trends to move functionality
onto graphics processors Demonstrations and examples of key
features based on community feedback and suggestions Updated
appendixes covering the latest OpenGL libraries, related APIs,
functions, variables, formats, and debugging and profiling
techniques
This book is suitable for undergraduate students in computer
science and engineering, for students in other disciplines who have
good programming skills, and for professionals. Computer animation
and graphics--once rare, complicated, and comparatively
expensive--are now prevalent in everyday life from the computer
screen to the movie screen. Interactive Computer Graphics: A
Top-Down Approach with Shader-Based OpenGL(R), 6e, is the only
introduction to computer graphics text for undergraduates that
fully integrates OpenGL 3.1 and emphasizes application-based
programming. Using C and C++, the top-down, programming-oriented
approach allows for coverage of engaging 3D material early in the
course so students immediately begin to create their own 3D
graphics. Low-level algorithms (for topics such as line drawing and
filling polygons) are presented after students learn to create
graphics.
|
You may like...
Hampstead
Diane Keaton, Brendan Gleeson, …
DVD
R210
Discovery Miles 2 100
|