|
Showing 1 - 3 of
3 matches in All Departments
This volume records the proceedings of the 22nd Annual
International Con ference of the International Simulation and
Gaming Association (ISAGA), 15-19 July, 1991, Kyoto, Japan,
sponsored by the Science Council of Japan and the Japanese
Association of Simulation and Gaming (JASAG). The con ference theme
was Global Modeling for Solving Global Problems. The first 2 days
of the conference were held in the magnificent Kyoto International
Conference Hall; the 3rd day was spent admiring the floats of the
famous Gion Festival in the exquisite city of Kyoto and the
Daibutsu (or Great Buddha) of the Todaiji Temple in Nara and
visiting one of the Sharp factories. During the last 2 days of the
conference we were made most welcome in the Faculty of
International Relations of Ritsumeikan University. The day after
the conference, a number of delegates went to Hiroshima (the Peace
Memorial Hall, Museum and Park) and also to one of Japan's "Scenic
Trio," the island of Miyajima with its breathtaking views and the
Itsukushima Shrine. The conference was attended by some 400
delegates from over 30 different countries. Over 100 sessions, both
theoretical and practical, were given: keynote speeches,
round-table discussions, workshops, papers. This volume reflects
most of those sessions, in the form of either a full paper or a
short abstract."
"This comprehensive and immensely readable volume takes the reader to the cutting edge of the field. Like the conference from which it stems, the book has extremely broad coverage in terms of the topics addressed, the disciplines from which the authors come and to which their papers contribute, and the geographic sites of origin of the ideas and findings. The conference presentations, of a high quality in their initial form, have been wonderfully crafted by the authors with the excellent guidance of the editors. It is a timely addition to the literature and belongs on every gamer's bookshelf." --Cathy Stein Greenblat, Professor of Sociology, Rutgers University, New Jersey With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries. Simulation and Gaming Across Disciplines and Cultures offers readers a cohesive picture of the breadth and richness of the field of simulation and gaming.
This volume explores links between the fields of communication and
simulation. The international group of authors provides insights
into how the two fields support each other. Discussions cover
academic and practical applications at both theoretical and applied
levels. Drawing together many disparate approaches and perspectives
the book provides an insight into diverse forms of simulation
gaming and is aimed at forward-looking educators and trainers.
|
You may like...
Caraval
Stephanie Garber
Hardcover
R690
R459
Discovery Miles 4 590
Ten Planets
Yuri Herrera
Paperback
R362
R292
Discovery Miles 2 920
The Warning
James Patterson, Robison Wells
Paperback
(1)
R284
R232
Discovery Miles 2 320
|