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Drug Law Reform in East and Southeast Asia is a multi-author look at drugs in East and Southeast Asia, on drug policy, patterns and trends, local problems, human rights abuses, treatment prospects, and potential reforms. From the history of drugs in Asia, the book examines recent trends in illicit drugs, especially the present enormous amphetamine problems. It addresses recent policy shifts, especially harm reduction responses to the devastating drug-associated HIV epidemics. It explores further necessary reform, especially in regard to the abysmally inhuman current emphasis on detention and the death penalty for drug offences, and present the most recent evidence on effective and humane approaches to drug treatments. As the first comprehensive collection on illicit drug and harm reduction in East and Southeast Asia, it will be a vital resource for health professionals, policymakers, and others working there and elsewhere on drug policy reform. As the first comprehensive collection on illicit drugs and harm reduction in East and Southeast Asia, it will be a vital resource for health professionals, policymakers, and others working on East and Southeast Asia--and elsewhere--on drug policy."
The use of virtual crowds in visual e ects has grown tremendously since the war-ring armies of virtual orcs and elves were seen in The Lord of the Rings. These crowds are generated by agent-based simulations, where each agent has the ability to reason and act for itself.This autonomy is e ective at automatically producing realistic, complex group behaviour but leads to problems in controlling the crowds.Due to interaction between crowd members, the link between the behaviour of the individual and that of the whole crowd is not obvious. he control of a crowd's behaviour is, therefore, time consuming and frustrating, as manually editing the behaviour of individuals is often the only control approach available.This problem of control has not been widely addressed in crowd simulation research.We propose, implement and test a system in which a user may control the behaviour of a crowd by means of general constraints. This Constraint Satisfaction system automatically alters the behaviour of the individuals in the crowd such that the group behaviour meets the provided constraint
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