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This book provides everything STEM teachers need to use graphic
novels in order to engage students, explain difficult concepts, and
enrich learning. Drawing upon the latest educational research and
over 60 years of combined teaching experience, the authors describe
the multimodal affordances and constraints of each element of the
STEM curriculum. Useful for new and seasoned teachers alike, the
chapters provide practical guidance for teaching with graphic
novels, with a section each for Science, Technology, Engineering,
and Mathematics. An appendix provides nearly 100 short reviews of
graphic novels arranged by topic, such as cryptography, evolution,
computer coding, skyscraper design, nuclear physics, auto repair,
meteorology, and human physiology, allowing the teacher to find
multiple graphic novels to enhance almost any unit. These include
graphic novel biographies of Stephen Hawking, Jane Goodall, Alan
Turing, Rosalind Franklin, as well as popular titles such as
T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing
Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene
Yang’s Secret Coders series.
This book provides everything STEM teachers need to use graphic
novels in order to engage students, explain difficult concepts, and
enrich learning. Drawing upon the latest educational research and
over 60 years of combined teaching experience, the authors describe
the multimodal affordances and constraints of each element of the
STEM curriculum. Useful for new and seasoned teachers alike, the
chapters provide practical guidance for teaching with graphic
novels, with a section each for Science, Technology, Engineering,
and Mathematics. An appendix provides nearly 100 short reviews of
graphic novels arranged by topic, such as cryptography, evolution,
computer coding, skyscraper design, nuclear physics, auto repair,
meteorology, and human physiology, allowing the teacher to find
multiple graphic novels to enhance almost any unit. These include
graphic novel biographies of Stephen Hawking, Jane Goodall, Alan
Turing, Rosalind Franklin, as well as popular titles such as
T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing
Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene
Yang’s Secret Coders series.
Measurement is paired with data as a fundamental domain of K-grade
5 mathematics in the Common Core State Standards, and it is one of
five core content areas in NCTM's Principles and Standards for
School Mathematics. This book presents lively activities that
dovetail with standards and research-based stages of development to
support students' steady growth of understanding of measurement.
With individual chapters for kindergarten through grade 5, A
Pleasure to Measure includes 65 classroom-ready activities on
measurement, along with a summary of learning goals, connections to
children's literature, and ideas for extending beyond the
activities. In each chapter, the authors provide- a collection of
activities for a single level-kindergarten-grade 5; a summary of
level-specific measurement goals and learning trajectory stages;
and a table that matches activities with standards and learning
stages. A Pleasure to Measure will enable you to select activities
quickly, easily, and confidently to target the content that your
students are ready to learn. You'll find everything that you need
in the six E's that the authors detail for each
activity-Essentials, Engage, Explore, Expect, Extend, and Enrich.
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