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Persistent object systems are systems which support the creation
and manipulation of objects in a uniform manner, regardless of how
long they persist. This is in direct contrast with conventional
systems where temporary objects are created and manipulated using
one mechanism (typically programming language data structures) and
permanent objects are maintained using a different mechanism
(usually a filestore). The unification of temporary and permanent
objects yields systems which are smaller and more efficient than
conventional systems and which provide a powerful and flexible
platform for the development of large, data intensive applications.
This volume presents the proceedings of a workshop at which latest
research in this area was discussed. The papers are grouped into
sections on the following topics: type systems and persistence,
persistent programming languages, implementing persistence, object
stores, measurement of persistent systems, transactions and
persistence, and persistent machines.
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