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This book presents a variety of techniques that combine
computer-generated images and other objects with real scenes,
creating augmented reality. This work provides an excellent
snapshot of the current state of augmented reality research and its
latest applications to industry. Using computer vision, graphics,
and signal processing, augmented reality makes special effects in
movies and computer games economically viable. This collection of
survey and research papers presents a synopsis of the work covered
at the First International Workshop on Augmented Reality.
This new text surveys a series of fundamental problems in
astrophysics, both analytically and computationally, for advanced
students in physics and astrophysics. The contents are supported by
more than 110 class-tested Mathematica (R) notebooks, allowing
rigorous solutions to be explored in a visually engaging way.
Topics covered include many classical and historically interesting
problems, enabling students to appreciate the mathematical and
scientific challenges that have been overcome in the subject's
development. The text also shows the advantages and disadvantages
of using analytical and computational methods. It will serve
students, professionals and capable amateurs to master the
quantitative details of modern astrophysics and the computational
aspects of their research projects. Downloadable Mathematica (R)
resources available at www.cambridge.org/koberlein.
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