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Showing 1 - 3 of 3 matches in All Departments
In the late 1830s, Ralph Waldo Emerson, American essayist, poet, lecturer, and leader of the Transcendentalist movement, publicly called for a radical nationwide vocational reinvention, and an idealistic group of collegians eagerly responded. Assuming the role of mentor, editor, and promoter, Emerson freely offered them his time, financial support, and anti-materialistic counsel, and profoundly shaped the careers of his young acolytes-including Henry David Thoreau, renowned journalist and women's rights advocate Margaret Fuller, and lesser-known literary figures such as Samuel Ward and reckless romantic poets Jones Very, Ellery Channing, and Charles Newcomb. Author David Dowling's history of the professional and personal relationships between Emerson and his proteges-a remarkable collaboration that alternately proved fruitful and destructive, tension-filled and liberating-is a fascinating true story of altruism, ego, influence, pettiness, genius, and the bold attempt to reshape the literary market of the mid-nineteenth century.
This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open-world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling.
This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open-world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling.
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