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Showing 1 - 3 of 3 matches in All Departments
In this provocative and historically detailed reading of the
relations between Victorian liberalism and aestheticism, David
Wayne Thomas challenges current critical assumptions concerning
modern liberal agency and aesthetic experience more generally.
Through meticulous examinations of literature, visual arts, popular
culture, and politics, "Cultivating Victorians" shows how a
mid-Victorian liberal discourse of individual
"many-sidedness"--understood as a cultivated disposition toward
self-criticism and open-mindedness--was taken up by artists and
writers as they claimed for art a self-reflecting agency at the
core of the liberal ideal. Thomas makes plain, as well, the ongoing
but often repressed stake of latter-day critics in the aesthetics
of many-sidedness.
The author has been a wargamer since the 1970s, member of Wargame Developments and a serious rule writer since the early 1990s. His long standing interest in asymmetric warfare led him to develop a series of wargames to reflect the individual characteristics of such conflicts. All except one of these sets of rules are written to portray the operational/ campaign level situation. Using card based systems, these games are particularly suitable for the solo wargamer. These games are not 'fair'; they each aim to give the wargamer a greater understanding of the particular conflicts they represent. The games include: Boots on the Ground: Company Level Actions in the early 21st. Century An Isolated Outpost: Six Months in the Sahara Eight Years in a Distant Country: Soviet involvement in Afghanistan Ovambo: Counter- insurgency in South West Africa Flying Column: The Irish Troubles 1920-21 Good Morning Vietnam: LBJ's War 1965-68
A solo game for 1 to 6 players about the experience of flying bombing missions over Germany 1942-44. The RAF and the USAAF dropped 1.6 billion tons of bombs on Germany between 1939 and 1945. The impact on the German war machine was huge, but so was the cost. 55,573 Bomber Command crew lost their lives during this campaign. Each morning the weather and moon state were suitable, target(s) were selected by Bomber Command. A complex series of steps were then initiated to ensure the bombers were in the air, over the target at the appointed hour to deliver their bombs. The game allows the player to assemble their crew, select their target and go through the stages of the mission. From take-off, over the enemy coast, through the flak zones and onto the target. The rules are embedded in historical research and includes period material, such as briefings, aide-memories and maps. Playing the game aims to help the player(s) understand the experience of the crews of Bomber Command a little better.
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