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Showing 1 - 25 of 47 matches in All Departments
Balancing developmental, clinical-diagnostic, and experimental approaches to child and adolescent psychopathology, Eric Mash and David Wolfe's ABNORMAL CHILD PSYCHOLOGY is one of the most up-to-date, authoritative, and comprehensive books in its market. The seventh edition is organized to reflect DSM-5 categories, dimensional approaches to classification, and evidence-based assessment and treatment approaches. The authors trace developmental pathways for each disorder and show how child and adolescent psychopathology involves biological, psychological, and sociocultural factors interacting with a youth's environment. Case histories, examples, and first-person accounts illustrate the categorical and dimensional approaches used to describe disorders. The authors also consistently illustrate how troubled children behave in their natural settings: homes, schools, and communities.
Balancing developmental, clinical-diagnostic and experimental approaches to child and adolescent psychopathology, CHILD PSYCHOPATHOLOGY, International 8th Edition, is one of the most up-to-date, authoritative and comprehensive books in its market. The 8th Edition is organized to reflect DSM-5-TR categories, dimensional approaches to classification and evidence-based assessment and treatment approaches. The authors trace developmental pathways for each disorder and show how child and adolescent psychopathology involves biological, psychological and sociocultural factors interacting with a youth's environment. Case histories, examples, and first-person accounts illustrate the categorical and dimensional approaches used to describe disorders.
This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material
Adolescent Dating Violence: Theory, Research, and Prevention summarizes the course, risk/protective factors, consequences and treatment/prevention of adolescent dating violence. Dating violence is defined as physical, sexual, psychological, and cyber behavior meant to cause emotional, physical, or social harm to a current or former intimate partner. The book discusses research design and measurement in the field, focuses on the recent influx of longitudinal studies, and examines prevention and intervention initiatives. Divided into five sections, the book begins by reviewing theory on and consequences of dating violence. Section II discusses risk factors and protective factors such as peer influences, substance use, and past exposure to violence in the family of origin. Section III discusses how social and cultural factors can influence teen dating violence, addressing the prevalence of dating violence among different ethnicities and among LGBTQ teens, and the influence of social media. Section IV discusses recent research priorities including gender inequality, measurement, psychological abuse, and the dual nature of dating violence during adolescence. Section V reviews evidence-based practice for treatment and prevention across various age groups and settings.
This second collection of interesting mathematical puzzles continues the tribute to Martin Gardner, who has provided us with original puzzles and puzzling stories ever since he created and produced the "Mathematical Games" column in Scientific American. The international community of puzzle enthusiasts has gathered once again to celebrate Martin Gardner's continued contribution and, most fittingly, has done so in kind, by providing new challenges to our inquiring minds. We proudly present this collection to the mathemagicians of the world for their enjoyment, as a playful provocation.
A volume in the Principles and Applications in Engineering series, Clinical Engineering focuses on managing the deployment of medical technology and integrating it appropriately with desired clinical practices. It provides a description of the wide range of responsibilities clinical engineers encounter, describes technology management and assessment in detail, and reviews the standards and regulatory agencies of interest. Then the book details various biomedical sensors, considering both biologic and electronic factors in sensor performance. Finally, the book covers bioinstrumentation, addressing traditional topics and recently developed instruments and devices such as pulse oximeters and home-care monitoring devices.
The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.
This second collection of interesting mathematical puzzles continues the tribute to Martin Gardner, who has provided us with original puzzles and puzzling stories ever since he created and produced the "Mathematical Games" column in Scientific American. The international community of puzzle enthusiasts has gathered once again to celebrate Martin Gardner's continued contribution and, most fittingly, has done so in kind, by providing new challenges to our inquiring minds. We proudly present this collection to the mathemagicians of the world for their enjoyment, as a playful provocation.
Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level. Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today's Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you've become interested in Flash animation. And you've come to the rightplace to learn more. This book is compatible with pretty much any fairly recent version of Flash. Covers the full process of Flash animation, through preproduction, production, and post production Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects. Written by the Emmy award winning ANIMAX studios team What you'll learn How to effectively plan an animation project How to put together storyboards How to create elegant character libraries How to set up your .fla file, ready for animation to commence How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own How to animate, frame by frame, or using tweens Why After Effects can be better than Flash for some tasks. Effective After Effects Techniques, such as camera mechanics How to make Flash not look like Flash
This book's thoughtful and accurate balance of developmental, clinical-diagnostic, and experimental approaches to child and adolescent psychopathology is accessible to a broad range of readers. Up-to-date and forward-looking, the book continues to provide the most authoritative, scholarly, and comprehensive coverage of these subjects, tracing the developmental course of each disorder and showing how biological, psychological, and sociocultural factors interact with a child's environment. Coverage includes the DSM-IV-TR and dimensional approaches to classification as well as evidence-based assessment and treatment, contemporary research, and the latest theories related to the predominantly inattentive ADHD subtype, early-onset and the developmental propensity model of conduct disorder, the triple vulnerability model of anxiety, the tripartite model in children, depression, and autism.
This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material
Through a thoughtful and accurate balance of developmental, clinical-diagnostic, and experimental approaches to child and adolescent psychopathology, Eric Mash and David Wolfe's ABNORMAL CHILD PSYCHOLOGY, International Edition remains the most authoritative, scholarly, and comprehensive book in its market. Accessible to a broad range of readers, the book traces the developmental course of each disorder and shows how biological, psychological, and sociocultural factors interact with a child's environment.
Mash/Wolfe/Nguyen Williams' CHILD PSYCHOPATHOLOGY, 8th Edition, introduces you to childhood and adolescent disorders, treatments and preventions with an approach that recognizes the interconnectedness of biological, psychological, social and emotional influences. You'll learn about each disorder from the perspective of the whole child, with diagnostic criteria and an emphasis on the individual's strengths, environmental circumstances, issues regarding younger and older age groups and the risk and protective factors affecting developmental pathways. Case histories, examples and first-person accounts are at the heart of the text, bringing to life theories and disorders and the real people affected by them.
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