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Balancing developmental, clinical-diagnostic, and experimental approaches to child and adolescent psychopathology, Eric Mash and David Wolfe's ABNORMAL CHILD PSYCHOLOGY is one of the most up-to-date, authoritative, and comprehensive books in its market.
The seventh edition is organized to reflect DSM-5 categories, dimensional approaches to classification, and evidence-based assessment and treatment approaches. The authors trace developmental pathways for each disorder and show how child and adolescent psychopathology involves biological, psychological, and sociocultural factors interacting with a youth's environment. Case histories, examples, and first-person accounts illustrate the categorical and dimensional approaches used to describe disorders.
The authors also consistently illustrate how troubled children behave in their natural settings: homes, schools, and communities.
Balancing developmental, clinical-diagnostic and experimental approaches to child and adolescent psychopathology, CHILD PSYCHOPATHOLOGY, International 8th Edition, is one of the most up-to-date, authoritative and comprehensive books in its market.
The 8th Edition is organized to reflect DSM-5-TR categories, dimensional approaches to classification and evidence-based assessment and treatment approaches. The authors trace developmental pathways for each disorder and show how child and adolescent psychopathology involves biological, psychological and sociocultural factors interacting with a youth's environment.
Case histories, examples, and first-person accounts illustrate the categorical and dimensional approaches used to describe disorders.
This second edition of Lessons in Play reorganizes the presentation
of the popular original text in combinatorial game theory to make
it even more widely accessible. Starting with a focus on the
essential concepts and applications, it then moves on to more
technical material. Still written in a textbook style with
supporting evidence and proofs, the authors add many more exercises
and examples and implement a two-step approach for some aspects of
the material involving an initial introduction, examples, and basic
results to be followed later by more detail and abstract results.
Features Employs a widely accessible style to the explanation of
combinatorial game theory Contains multiple case studies Expands
further directions and applications of the field Includes a
complete rewrite of CGSuite material
Adolescent Dating Violence: Theory, Research, and Prevention
summarizes the course, risk/protective factors, consequences and
treatment/prevention of adolescent dating violence. Dating violence
is defined as physical, sexual, psychological, and cyber behavior
meant to cause emotional, physical, or social harm to a current or
former intimate partner. The book discusses research design and
measurement in the field, focuses on the recent influx of
longitudinal studies, and examines prevention and intervention
initiatives. Divided into five sections, the book begins by
reviewing theory on and consequences of dating violence. Section II
discusses risk factors and protective factors such as peer
influences, substance use, and past exposure to violence in the
family of origin. Section III discusses how social and cultural
factors can influence teen dating violence, addressing the
prevalence of dating violence among different ethnicities and among
LGBTQ teens, and the influence of social media. Section IV
discusses recent research priorities including gender inequality,
measurement, psychological abuse, and the dual nature of dating
violence during adolescence. Section V reviews evidence-based
practice for treatment and prevention across various age groups and
settings.
This second collection of interesting mathematical puzzles
continues the tribute to Martin Gardner, who has provided us with
original puzzles and puzzling stories ever since he created and
produced the "Mathematical Games" column in Scientific American.
The international community of puzzle enthusiasts has gathered once
again to celebrate Martin Gardner's continued contribution and,
most fittingly, has done so in kind, by providing new challenges to
our inquiring minds. We proudly present this collection to the
mathemagicians of the world for their enjoyment, as a playful
provocation.
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Clinical Engineering (Hardcover)
Yadin David, Wolf W. Von Maltzahn, Michael R. Neuman, Joseph D. Bronzino
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R5,162
Discovery Miles 51 620
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Ships in 12 - 17 working days
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A volume in the Principles and Applications in Engineering series, Clinical Engineering focuses on managing the deployment of medical technology and integrating it appropriately with desired clinical practices. It provides a description of the wide range of responsibilities clinical engineers encounter, describes technology management and assessment in detail, and reviews the standards and regulatory agencies of interest. Then the book details various biomedical sensors, considering both biologic and electronic factors in sensor performance. Finally, the book covers bioinstrumentation, addressing traditional topics and recently developed instruments and devices such as pulse oximeters and home-care monitoring devices.
The ancient game of Go is one of the less obvious candidates for
mathematical analysis. With the development of new concepts in
combinatorial game theory, the authors have been able to analyze Go
games and find solutions to real endgame problems that have stumped
professional Go players. Go players with an interest in mathematics
and mathematicians who work in game theory will not want to miss
this book because it describes substantial connections between the
two subjects that have been, until now, largely unrecognized.
This second collection of interesting mathematical puzzles
continues the tribute to Martin Gardner, who has provided us with
original puzzles and puzzling stories ever since he created and
produced the "Mathematical Games" column in Scientific American.
The international community of puzzle enthusiasts has gathered once
again to celebrate Martin Gardner's continued contribution and,
most fittingly, has done so in kind, by providing new challenges to
our inquiring minds. We proudly present this collection to the
mathemagicians of the world for their enjoyment, as a playful
provocation.
Whether you are an experienced Flash designer or developer looking
for a guide to doing animation in Flash, or a novice to Flash who
is looking for an effective way to create and distribute
animations, this book will prove invaluable to you. Covering every
aspect of Flash animation, the book is a fast-paced yet thorough
review of the Flash animation process. Written by the Emmy-Award
winning team at ANIMAX, this book not only reveals the step-by-step
process followed by one of today's leading Flash animation studios,
it gives you valuable tips and tricks to take your Flash animation
to the next level. Divided into three phases of production
(pre-production, animation, post-production) this book breaks the
Flash animation process into smaller, more manageable steps. And
because the authors approach the animation process from various
perspectives (such as producer, animator, and editor) the book
balances many of the real-world issues facing today's Flash
animators, from artistic to technical to financial. The book starts
off by looking at planning and designing an animation project,
including working out your goals, and putting together character
libraries and storyboards. Next up we look at the production phase,
which includes using plug-ins to make your work more efficient,
implementing your animation, and adding special effects. Finally,
we look at post-production work, including how After Effects can be
used effectively alongside Flash for tasks such as camera
mechanics, how to make Flash not look like Flash, and tips and
tricks from the experts. Whatever the reason, like millions of
others around the world you've become interested in Flash
animation. And you've come to the rightplace to learn more. This
book is compatible with pretty much any fairly recent version of
Flash. Covers the full process of Flash animation, through
preproduction, production, and post production Covers many
practical techniques, including creating character libraries, using
plugins, and camera mechanics with After Effects. Written by the
Emmy award winning ANIMAX studios team What you'll learn How to
effectively plan an animation project How to put together
storyboards How to create elegant character libraries How to set up
your .fla file, ready for animation to commence How to make more
efficient use of your time with plugins, where to find good
plugins, and how to create your own How to animate, frame by frame,
or using tweens Why After Effects can be better than Flash for some
tasks. Effective After Effects Techniques, such as camera mechanics
How to make Flash not look like Flash
This second edition of Lessons in Play reorganizes the presentation
of the popular original text in combinatorial game theory to make
it even more widely accessible. Starting with a focus on the
essential concepts and applications, it then moves on to more
technical material. Still written in a textbook style with
supporting evidence and proofs, the authors add many more exercises
and examples and implement a two-step approach for some aspects of
the material involving an initial introduction, examples, and basic
results to be followed later by more detail and abstract results.
Features Employs a widely accessible style to the explanation of
combinatorial game theory Contains multiple case studies Expands
further directions and applications of the field Includes a
complete rewrite of CGSuite material
This book's thoughtful and accurate balance of developmental,
clinical-diagnostic, and experimental approaches to child and
adolescent psychopathology is accessible to a broad range of
readers. Up-to-date and forward-looking, the book continues to
provide the most authoritative, scholarly, and comprehensive
coverage of these subjects, tracing the developmental course of
each disorder and showing how biological, psychological, and
sociocultural factors interact with a child's environment. Coverage
includes the DSM-IV-TR and dimensional approaches to classification
as well as evidence-based assessment and treatment, contemporary
research, and the latest theories related to the predominantly
inattentive ADHD subtype, early-onset and the developmental
propensity model of conduct disorder, the triple vulnerability
model of anxiety, the tripartite model in children, depression, and
autism.
Mash/Wolfe/Nguyen Williams' CHILD PSYCHOPATHOLOGY, 8th Edition,
introduces you to childhood and adolescent disorders, treatments
and preventions with an approach that recognizes the
interconnectedness of biological, psychological, social and
emotional influences. You'll learn about each disorder from the
perspective of the whole child, with diagnostic criteria and an
emphasis on the individual's strengths, environmental
circumstances, issues regarding younger and older age groups and
the risk and protective factors affecting developmental pathways.
Case histories, examples and first-person accounts are at the heart
of the text, bringing to life theories and disorders and the real
people affected by them.
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