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You just know that an improvement of the user interface will reap
rewards, but how do you justify the expense and the labor and the
time guarantee a robust ROI ahead of time? How do you decide how
much of an investment should be funded? And what is the best way to
sell usability to others?
In this completely revised and new edition, Randolph G. Bias
(University of Texas at Austin, with 25 years experience as a
usability practitioner and manager) and Deborah J. Mayhew
(internationally recognized usability consultant and author of two
other seminal books including The Usability Engineering Lifecycle)
tackle these and many other problems. It has been updated to cover
cost-justifying usability for Web sites and intranets, for the
complex applications we have today, and for a host of products
offering techniques, examples, and cases that are unavailable
elsewhere. No matter what type of product you build, whether or not
you are a cost-benefit expert or a born salesperson, this book has
the tools that will enable you to cost-justify the appropriate
usability investment.
.Includes contributions by a host of experts involved in this work,
including Aaron Marcus, Janice Rohn, Chauncey Wilson, Nigel Bevan,
Dennis Wixon, Clare-Marie Karat, Susan Dray, Charles Mauro, and
many others;
.Includes actionable ideas for every phase of the software
development process;
.Includes case studies from inside a variety of companies;
.Includes ideas from "the other side of the table," software
executives who hold the purse strings, who offer thoughts on which
proposals for usability support they've funded, and which ones
they've declined."
A commitment to usability in user interface design and
development offers enormous benefits, including greater user
productivity, more competitive products, lower support costs, and a
more efficient development process. But what does it mean to be
committed to usability? Inside, a twenty-year expert answers this
question in full, presenting the techniques of Usability
Engineering as a series of product lifecycle tasks that result
directly in easier-to-learn, easier-to-use software.
You'll learn to perform a complete requirements analysis and then
incorporate the resulting goals and constraints in a highly
structured, iterative design and development process. This process
doesn't end with installation but instead begins anew with the
collection of user feedback that will guide further development.
Also covered are organizational issues related to the
implementation of Usability Engineering, including cost
justification, project planning, and organizational
structures.
* Unites all current UE techniques in a single, authoritative
resource, presenting a coherent lifecycle process in which each
clearly defined task leads directly the next.
* Teaches concrete, immediately usable skills to practitioners in
all kinds of product development organizations-from internal
departments to commercial developers to consultants.
* Contains examples of actual software development projects and the
ways in which they have benefited from Usability Engineering.
* Deals in specifics, not generalities-provides detailed templates
and instructions for every phase of the Usability Engineering
lifecycle.
* Pays special attention to Web site development and explains how
Usability Engineering principles can be applied to the development
of any interactive product.
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