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Eternal Night of Lockwood is an adventure book, filled with
intrigue, mystery, and horror, Powered by Zweihander RPG. RAGE
AGAINST THE DYING OF THE LIGHT Five days ago, a starless and
moonless night fell over the Lockwood forest and pioneer town of
Ertol. The sawmills have gone quiet, and the lumberjacks have begun
to revolt. The Eternal Night has come, and all of Ertol is in the
grips of panic and fear. But where there's darkness, there's
opportunity. As citizens of Ertol, you'll find yourselves drawn
into a pitch-black web of urban conspiracy and rural horror,
spanning the gloom of the six boroughs and into the ancient
Lockwood. Will you rise to the occasion as a light in the darkness,
or will you succumb to the Eternal Night? This ZWEIHAENDER RPG book
is a campaign-length adventure, taking characters from Basic to
Advanced Tier. Its adventure can also be broken up into ten
individual quests to suit your gaming group's needs. Intended to be
used by both players and gamemasters, this book provides a host of
new character options, expanded bestiary, and customizable
adventure difficulty settings to accommodate higher Tier
adventures.
FLAMES OF FREEDOM is an American Gothic horror tabletop
role-playing game, Powered by ZWEIHAENDER RPG. It is the dawn of
the American Revolutionary War of 1776. A tangled web of conspiracy
spans North America. It does not matter what your creed, color,
culture, faith or gender is-all stand together in the war for
survival. Every Rebel patriot holds Thomas Paine's Common Sense
aloft as they take up arms against the British Empire. The city of
Boston is occupied by the Red Coats, surrounded by Rebel militias.
But as the revolution has begun, something far more mysterious
stirs. Agents of the occult entreat both the Continental Army and
British Empire. Freemasons conspire in the City of Brotherly Love.
Maryland is in the throes of a witch hunt by the Knights Templar.
Amid the chaos, other grim fairy tales have emerged. Ghouls have
been tunneling beneath Boston. There are sightings of witches in
the Great Dismal Swamp. Indigenous sachem speak of devils who walk
among the living. The Leeds Devil haunts the Pine Barrens of New
Jersey. And worse still, a shadowy collective called "The Mandoag"
seeks to consume all, Loyalists and Rebels alike. In this game,
most people have either chosen to deny the supernatural or
rationalize it away. A rare few accept it for what it is to act.
You are among those heroes and destined for greatness... or death.
This alternative history game includes most of what you need to
play: a player's handbook, a game master's guide, a bestiary, and
an introductory adventure set in Boston. All that's left are a few
friends, pencils, and a handful of dice.
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