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Multisensory Landscapes - Theories and Methods (Paperback, 1st ed. 2023): Lara Koegst, Olaf Kühne, Dennis Edler Multisensory Landscapes - Theories and Methods (Paperback, 1st ed. 2023)
Lara Koegst, Olaf Kühne, Dennis Edler
R3,042 Discovery Miles 30 420 Ships in 10 - 15 working days

This book provides a broad view on multisensory landscapes from multiple perspectives. It includes theoretical perspectives as well as case studies. Different theoretical perspectives on landscape emerging from research in the last decades also require a differentiated approach to landscape phenomena, going beyond the visual. For example, a social constructivist approach to the social world foregrounds the processes of negotiating social ‚realities‘. This is not limited to visual aspects, and is not based on a clear physical measurability with an accompanying (purely quantitative) recording. A phenomenological approach, for example, places the synesthetic experience of landscape at the core of interest. This approach to the topic of multisensory via ‚landscape‘ is obvious for several reasons. Firstly, landscape is created (from a constructivist perspective) through the synthesis of sensory impressions on the basis of social patterns of interpretation and evaluation. Secondly, communication about ‚landscape‘ is also accessible to people who do not have any ‚expertlike special knowledge‘ in this regard. Thirdly, landscape as a changing concept is not only a concept of landscape but also of landscape itself. Fourthly, landscape as a changeable concept is particularly suitable for conceptually framing the highly fleeting non-visual stimuli.

The Social Construction of Landscapes in Games (Paperback, 1st ed. 2022): Dennis Edler, Olaf K'Uhne, Corinna Jenal The Social Construction of Landscapes in Games (Paperback, 1st ed. 2022)
Dennis Edler, Olaf K'Uhne, Corinna Jenal
R2,817 Discovery Miles 28 170 Ships in 10 - 15 working days

The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.

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