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Showing 1 - 3 of
3 matches in All Departments
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Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II (Paperback, 1st ed. 2017)
Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, …
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R1,608
Discovery Miles 16 080
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Ships in 10 - 15 working days
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The four-volume set LNCS 10513-10516 constitutes the proceedings of
the 16th IFIP TC 13 International Conference on Human-Computer
Interaction, INTERACT 2017, held in Mumbai, India, in September
2017. The total of 68 papers presented in these books was carefully
reviewed and selected from 221 submissions. The contributions are
organized in topical sections named: Part I: adaptive design and
mobile applications; aging and disabilities; assistive technology
for blind users; audience engagement; co-design studies; cultural
differences and communication technology; design rationale and
camera-control. Part II: digital inclusion; games; human
perception, cognition and behavior; information on demand, on the
move, and gesture interaction; interaction at the workplace;
interaction with children. Part III: mediated communication in
health; methods and tools for user interface evaluation;
multi-touch interaction; new int eraction techniques;
personalization and visualization; persuasive technology and
rehabilitation; and pointing and target selection.
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Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part III (Paperback, 1st ed. 2017)
Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, …
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R3,183
Discovery Miles 31 830
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Ships in 10 - 15 working days
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The four-volume set LNCS 10513-10516 constitutes the proceedings of
the 16th IFIP TC 13 International Conference on Human-Computer
Interaction, INTERACT 2017, held in Mumbai, India, in September
2017. The total of 68 papers presented in these books was carefully
reviewed and selected from 221 submissions. The contributions are
organized in topical sections named: Part I: adaptive design and
mobile applications; aging and disabilities; assistive technology
for blind users; audience engagement; co-design studies; cultural
differences and communication technology; design rationale and
camera-control. Part II: digital inclusion; games; human
perception, cognition and behavior; information on demand, on the
move, and gesture interaction; interaction at the workplace;
interaction with children. Part III: mediated communication in
health; methods and tools for user interface evaluation;
multi-touch interaction; new interact ion techniques;
personalization and visualization; persuasive technology and
rehabilitation; and pointing and target selection.
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Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV (Paperback, 1st ed. 2017)
Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, …
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R3,195
Discovery Miles 31 950
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Ships in 10 - 15 working days
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The four-volume set LNCS 10513-10516 constitutes the proceedings of
the 16th IFIP TC 13 International Conference on Human-Computer
Interaction, INTERACT 2017, held in Mumbai, India, in September
2017. The total of 68 papers presented in these books was carefully
reviewed and selected from 221 submissions. The contributions are
organized in topical sections named: Part I: adaptive design and
mobile applications; aging and disabilities; assistive technology
for blind users; audience engagement; co-design studies; cultural
differences and communication technology; design rationale and
camera-control. Part II: digital inclusion; games; human
perception, cognition and behavior; information on demand, on the
move, and gesture interaction; interaction at the workplace;
interaction with children. Part III: mediated communication in
health; methods and tools for user interface evaluation;
multi-touch interaction; new interaction techniques;
personalization and visualization; persuasive technology and
rehabilitation; and pointing and target selection. Part IV:
security and trust; social media and design innovation; UX adoption
in the organizations; virtual reality and feeling of immersion;
case studies; courses; demonstrations; interactive posters; field
trips.
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