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Showing 1 - 25 of 93 matches in All Departments
The fire and hemlock photograph above Polly’s bed sparks memories in her that don’t seem to exist any more. Halloween; nine years ago; she gatecrashed a funeral party at the big house and met Thomas Lynn for the first time. Despite the fact that he’s an adult, they struck up an immediate friendship, and began making up stories together – stories in which Tom is a great hero, and Polly is his assistant. The trouble is, these scary adventures have a nasty habit of coming true…
But what has happened in the years between?
Now an animated movie from Studio Ghibli and Hayao Miyazaki, the oscar-winning director of Spirited Away In this beloved modern classic, young Sophie Hatter from the land of Ingary catches the unwelcome attention of the Witch of the Waste and is put under a spell… Deciding she has nothing more to lose, Sophie makes her way to the moving castle that hovers on the hills above her town, Market Chipping. But the castle belongs to the dreaded Wizard Howl, whose appetite, they say, is satisfied only by the souls of young girls… There Sophie meets Michael, Howl’s apprentice, and Calcifer the fire demon, with whom she agrees a pact. Her entanglements with Calcifer, Howl and Michael and her quest to break her curse come alive with Diana Wynne Jones’s unique combination of magic, humour and imagination.
The sequel to "Howl's Moving Castle" When Charmain Baker agreed to look after her great-uncle's house, she thought she was getting blissful, parent-free time to read. She didn't realize that the house bent space and time, and she did not expect to become responsible for an extremely magical stray dog and a muddled young apprentice wizard. Now, somehow, she's been targeted by a terrifying creature called a lubbock, too, and become central to the king's urgent search for the fabled Elfgift that will save the country. The king is so desperate to find the Elfgift, he's called in an intimidating sorceress named Sophie to help. And where Sophie is, the great Wizard Howl and fire demon Calcifer won't be far behind. How did respectable Charmain end up in such a mess, and how will she get herself out of it?
''I never said my wishes were supposed to do anyone any good' said the genie. 'In fact I swore that they would always do as much harm as possible.'' Far to the south in the Land of Ingary, lives Abdullah. By day he is a humble carpet merchant, but in his dreams he is a prince. Abdullah's dreams suddenly start to come true when he meets the lovely Flower-in-the-Night. When a hideous djinn carries her off into the sky, Abdullah is determined to rescue her, if he can find her, and if he can avoid all the ferocious villains who seem to be after him. But how can he possibly succeed, with only a bad-tempered genie and an unreliable magic carpet to help him? This is the sequel to 'Howl's Moving castle'
A hilarious adventure about a fantasy world in danger of destruction from that most vile of threats... tourism .Winner of the Mythopoeic Fantasy Award for Children's Literature in 1999. A humorous fantasy from Diana Wynne Jones. In a world next door to ours, the tourist industry is devastating the population by its desire to experience all the fantasy cliches - Dark Lords, impoverished villages, dragons etc. The Head of the University resolves to shut the tours down; the only problem being the ruthless tour-master - and his all-powerful demons. To save them all, the incompetent wizard Derk is appointed as Dark Lord in the hope that he will ruin the tours, and sure enough proceeds to fail at everything due to his general uselessness. But can failing at everything lead to a win this time?
A fantasy adventure about saving the universe one world at a time from Diana Wynne Jones. The companion novel to the bestselling The Merlin Conspiracy. Magids look after all worlds, steer them towards magic, and keep history happening. But Rupert Venables’ mentor has just died, and as the junior magid on earth he has to find a replacement while also trying to find the lost heir of a collapsing empire, worlds away. Rupert interweaves the fate lines to get all the candidates together at a sci-fi fantasy convention, and havoc ensues as they all converge on a very strange hotel, where everything is always linked, the walls keep moving, people are trying to kill him, and nothing is as it seems…a magical, epic story from the Godmother of fantasy.
Young merchant Abdullah leads a humble life. Or he did until a stranger sold him a threadbare--and disagreeable--magic carpet. Now Abdullah is caught in the middle of his grand daydreams. Waking one night in a luxurious garden, he meets and falls instantly in love with the beautiful and clever Flower-in-the-Night. But a wicked djinn sweeps the princess away right before Abdullah's eyes, leaving the young man no choice but to follow. This is no ordinary quest, however, for Flower-in-the-Night isn't all the djinn has stolen. Abdullah will have the so-called help of the cantankerous carpet, a cranky genie in a bottle, a dishonest soldier, and a very opinionated black cat. Will this motley crew be able to find the djinn's mysterious dwelling and rescue a castle full of princesses?
Four stories featuring the marvellous, enigmatic and embroidered-dressing-gowned enchanter, Chrestomanci! 'Warlock at the Wheel' 'Stealer of Souls' 'Carol Oneir’s Hundredth Dream' 'The Sage of Theare' Read by Anthony Head
The first book in the spellbinding, epic adventure series from 'the Godmother of Fantasy', Diana Wynne Jones. For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the mysterious gods of Dalemark, four extraordinary young people must join forces to reunify their beloved home. When twelve-year-old Moril's father is murdered by soldiers, Moril inherits his ancient cwidder - a musical instrument with a mysterious past. As Moril and his siblings embark on a dangerous journey to escape the evil forces around them, he gradually learns how to channel the cwidder's strange and powerful magic. But is it enough to protect those he loves from the looming threat of war?
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl--and herself--than first meets the eye.
Two quirky and hilarious stories from the bestselling Diana Wynne Jones. Two groups of children learn that while you can choose your friends, dealing with your family can make you wish you could choose a different one... THE FOUR GRANNIES. Two children are left alone for a couple of days, while their parents go away on a business trip. They have four very different grandmas - a mean one, a snobby one, an anxious one, and a delicate one. Erg (the boy) tries to make all the grannies leave him alone, but manages to turn them into one 'Super-Granny'... AUNTIE BEA'S DAY OUT. Annoying Auntie Bea always does things HER way. And when she decides to take the three children (Nancy, Debbie and Simon) to the seaside, despite what the signs say, she is determined that they will sit on the small, fenced off and isolated island. It turns out to be a magical island though, and whisks her & the children (and dog) around to different places trying to get rid of them...
The brand new and final novel from the magical pen of 'the Godmother of Fantasy', Diana Wynne Jones; co-authored with her sister Ursula Jones. How are you supposed to turn into a Wise Woman if your powers just won't show up? Aileen is convinced she'll never become as magical as her Aunt Beck. Then one day her aunt is set a seemingly impossible mission. She must go to the island of Logra and rescue the kidnapped High Prince from the enemy, and Aileen must go with her. They set off along with Ivar, Aileen's spoilt cousin, and Ogo his clophopping servant, recruiting on their way a huge and elusive cat, a monk with an uncannily wise parrot, and a boy inventor who keeps a pet lizard up his sleeve. But this is no band of mighty warriors, and the evil Lograns and their wizards have blocked their way with an invisible barrier in the sea. Aileen doubts that even with all the magic in the Islands of Chaldea, including Aunt Beck's, they will be able to penetrate it. But Aileen is about to discover that she could be more important to the mission than she realises. Perhaps it is her, above all, who is being drawn to Logra, and for a very special purpose...
Two hilarious stories from the bestselling and well-loved author Diana Wynne Jones, about the worst visitors in the world coming to stay. In VILE VISITORS, we meet Angus Flint and Chair Person - the worst guests in the world. In Who Got Rid of Angus Flint? We meet a man so mean, he even insults the furniture! Despite the children's best pranks, he just won't leave. But when the furniture has had enough, it's time to rise up and get rid of this most vile of visitors... In CHAIR PERSON, that old armchair with the broken crystal ball spilled on it has been locked in the shed. But then the children find a mysterious visitor... Transformed into the most annoying visitor ever, they are desperate to get rid of him. But can they turn him back into a chair before he ruins them forever?
Two quirky and hilarious stories from the bestselling Diana Wynne Jones. Two groups of children learn that while you can choose your friends, dealing with your family can make you wish you could choose a different one...THE FOUR GRANNIES. Two children are left alone for a couple of days, while their parents go away on a business trip. They have four very different grandmas - a mean one, a snobby one, an anxious one, and a delicate one. Erg (the boy) tries to make all the grannies leave him alone, but manages to turn them into one 'Super-Granny'...AUNTIE BEA'S DAY OUT. Annoying Auntie Bea always does things HER way. And when she decides to take the three children (Nancy, Debbie and Simon) to the seaside, despite what the signs say, she is determined that they will sit on the small, fenced off and isolated island. It turns out to be a magical island though, and whisks her & the children (and dog) around to different places trying to get rid of them...
Two hilarious stories from the bestselling and well-loved author Diana Wynne Jones, about the worst visitors in the world coming to stay. In VILE VISITORS, we meet Angus Flint and Chair Person - the worst guests in the world. In Who Got Rid of Angus Flint? We meet a man so mean, he even insults the furniture! Despite the children's best pranks, he just won't leave. But when the furniture has had enough, it's time to rise up and get rid of this most vile of visitors...In Chair Person, that old armchair with the broken crystal ball spilled on it has been locked in the shed. But then the children find a mysterious visitor...Transformed into the most annoying visitor ever, they are desperate to get rid of him. But can they turn him back into a chair before he ruins them forever?
Glorious new rejacket of a Diana Wynne Jones Chrestomanci novel - now a book with extra bits! Conrad is young, good at heart, and yet is apparently suffering from the effects of such bad karma that there is nothing in his future but terrible things. Unless he can alter his circumstances - well, quite frankly, he is DOOMED. Conrad is sent in disguise to Stallery Mansion, to infiltrate the magical fortress that has power over the whole town of Stallchester, and to discover the identity of the person who is affecting his Fate so badly. Then he has to kill that person. But can any plan really be that simple and straightforward? Of course it can't! And things start to go very strangely for Conrad from the moment he meets the boy called Christopher... This is trademark DWJ - packed with laugh-aloud humour, insane logic, spot-on observations, organised chaos, and all wrapped up in a rattling good adventure which oozes magic from every seam. Literally.
Glorious new rejacket of a Diana Wynne Jones favourite, exploring the childhood of Chrestmanci - now a book with extra bits! Discovering that he has nine lives and is destined to be the next 'Chrestomanci' is not part of Christopher's plans for the future: he'd much rather play cricket and wander around his secret dream worlds. But he soon finds that destiny is difficult to avoid, and that having more than the usual number of lives is pretty inconvenient - especially when you lose them as easily as he does! Then an evil smuggler, known only as The Wraith, threatens the ways of the worlds and forces Christopher to take action...
A dark castle in Ireland, a mysterious, secret game, and a host of magnificent characters - Diana Wynne Jones' latest magical offering is a splendid blend of the familiar and the unusual. Hayley's parents disappeared when she was a baby, so she has been brought up by her grandparents. Then one day she is packed off to Ireland to live with her aunts - and a whole host of cousins she never new about! Here she is introduced to "the game" which involves adventures in the forbidden "mythosphere". And here also is where Hayley discovers the truth about her family.
Glorious new rejacket of a Diana Wynne Jones favourite, featuring Chrestomanci - now a book with extra bits! The Dukedom of Caprona is a place where music is enchantment and spells are as slippery as spaghetti. The magical business is run by two families - the Montanas and the Petrocchis - and they are deadly rivals. So when all the spells start going wrong, they naturally blame each other. Chrestomanci suspects an evil enchanter; others say it is a White Devil. Or maybe a different kind of magic is needed to save Caprona...
Glorious new rejacket of a Diana Wynne Jones favourite, featuring Chrestomanci - now a book with extra bits! SOMEONE IN THIS CLASS IS A WITCH When the note, written in ordinary ballpoint, turns up in the homework books Mr Crossley is marking, he is very upset. For this is Larwood House, a school for witch-orphans, where witchcraft is utterly forbidden. And yet magic keeps breaking out all over the place - like measles! The last thing they need is a visit from the Divisional Inquisitor. If only Chrestomanci could come and sort out all the trouble.
Glorious new rejacket of a Diana Wynne Jones classic award-winning favourite, featuring Chrestomanci - now a book with extra bits! Everybody says that Gwendolyn Chant is a gifted witch with astonishing powers, so it suits her enormously when she is taken to live in Chrestomanci Castle. Her brother Eric (better known as Cat) is not so keen, for he has no talent for magic at all. However, life with the great enchanter is not what either of them expects and sparks begin to fly! Winner of the Guardian Award.
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