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Showing 1 - 25 of 56 matches in All Departments
Now an animated movie from Studio Ghibli and Hayao Miyazaki, the oscar-winning director of Spirited Away In this beloved modern classic, young Sophie Hatter from the land of Ingary catches the unwelcome attention of the Witch of the Waste and is put under a spell… Deciding she has nothing more to lose, Sophie makes her way to the moving castle that hovers on the hills above her town, Market Chipping. But the castle belongs to the dreaded Wizard Howl, whose appetite, they say, is satisfied only by the souls of young girls… There Sophie meets Michael, Howl’s apprentice, and Calcifer the fire demon, with whom she agrees a pact. Her entanglements with Calcifer, Howl and Michael and her quest to break her curse come alive with Diana Wynne Jones’s unique combination of magic, humour and imagination.
The sequel to "Howl's Moving Castle" When Charmain Baker agreed to look after her great-uncle's house, she thought she was getting blissful, parent-free time to read. She didn't realize that the house bent space and time, and she did not expect to become responsible for an extremely magical stray dog and a muddled young apprentice wizard. Now, somehow, she's been targeted by a terrifying creature called a lubbock, too, and become central to the king's urgent search for the fabled Elfgift that will save the country. The king is so desperate to find the Elfgift, he's called in an intimidating sorceress named Sophie to help. And where Sophie is, the great Wizard Howl and fire demon Calcifer won't be far behind. How did respectable Charmain end up in such a mess, and how will she get herself out of it?
Now a major motion picture from Studio Ghibli. 'Deliciously entertaining.' - Guardian A magical story for young readers from the author of Howl's Moving Castle and Charmed Life, Diana Wynne Jones. Earwig was left at St Morwald's Home for Children as a baby. Unlike the other orphans, she loves it there - mostly because she has the run of the place and seems to have a surprising ability to persuade people to do as she wants... So the last thing Earwig wants is to be sent to live with the very strange Bella Yaga. Her new 'mother' is actually a wicked witch, and Earwig will need all her ingenuity and talent (and some help from a talking cat) if she is to survive...
''I never said my wishes were supposed to do anyone any good' said the genie. 'In fact I swore that they would always do as much harm as possible.'' Far to the south in the Land of Ingary, lives Abdullah. By day he is a humble carpet merchant, but in his dreams he is a prince. Abdullah's dreams suddenly start to come true when he meets the lovely Flower-in-the-Night. When a hideous djinn carries her off into the sky, Abdullah is determined to rescue her, if he can find her, and if he can avoid all the ferocious villains who seem to be after him. But how can he possibly succeed, with only a bad-tempered genie and an unreliable magic carpet to help him? This is the sequel to 'Howl's Moving castle'
IN THE WORLDS OF CHRESTOMANCI, BEING ABLE TO USE MAGIC IS A DISTINCT ADVANTAGE. But ordinary people have rights too, and only the strength and special skills of a nine-lifed enchanter can possibly begin to control the exploits of the numerous witches and warlocks, sorcerers and necromancers out to make mischief. The four stories in 'Mixed Magics' all feature the enigmatic Chrestomanci – taller and more impossibly handsome than ever. With him are many old friends, as well as a number of new acquaintances – and a particularly devious enemy with an outrageously despicable plot!
Glorious new rejacket of a Diana Wynne Jones Chrestomanci novel - now a book with extra bits! Conrad is young, good at heart, and yet is apparently suffering from the effects of such bad karma that there is nothing in his future but terrible things. Unless he can alter his circumstances - well, quite frankly, he is DOOMED. Conrad is sent in disguise to Stallery Mansion, to infiltrate the magical fortress that has power over the whole town of Stallchester, and to discover the identity of the person who is affecting his Fate so badly. Then he has to kill that person. But can any plan really be that simple and straightforward? Of course it can't! And things start to go very strangely for Conrad from the moment he meets the boy called Christopher... This is trademark DWJ - packed with laugh-aloud humour, insane logic, spot-on observations, organised chaos, and all wrapped up in a rattling good adventure which oozes magic from every seam. Literally.
A hilarious adventure about a fantasy world in danger of destruction from that most vile of threats... tourism .Winner of the Mythopoeic Fantasy Award for Children's Literature in 1999. A humorous fantasy from Diana Wynne Jones. In a world next door to ours, the tourist industry is devastating the population by its desire to experience all the fantasy cliches - Dark Lords, impoverished villages, dragons etc. The Head of the University resolves to shut the tours down; the only problem being the ruthless tour-master - and his all-powerful demons. To save them all, the incompetent wizard Derk is appointed as Dark Lord in the hope that he will ruin the tours, and sure enough proceeds to fail at everything due to his general uselessness. But can failing at everything lead to a win this time?
Glorious new rejacket of a Diana Wynne Jones classic award-winning favourite, featuring Chrestomanci - now a book with extra bits! Everybody says that Gwendolyn Chant is a gifted witch with astonishing powers, so it suits her enormously when she is taken to live in Chrestomanci Castle. Her brother Eric (better known as Cat) is not so keen, for he has no talent for magic at all. However, life with the great enchanter is not what either of them expects and sparks begin to fly! Winner of the Guardian Award.
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl--and herself--than first meets the eye.
A fantasy adventure about saving the universe one world at a time from Diana Wynne Jones. The companion novel to the bestselling The Merlin Conspiracy. Magids look after all worlds, steer them towards magic, and keep history happening. But Rupert Venables’ mentor has just died, and as the junior magid on earth he has to find a replacement while also trying to find the lost heir of a collapsing empire, worlds away. Rupert interweaves the fate lines to get all the candidates together at a sci-fi fantasy convention, and havoc ensues as they all converge on a very strange hotel, where everything is always linked, the walls keep moving, people are trying to kill him, and nothing is as it seems…a magical, epic story from the Godmother of fantasy.
Glorious new rejacket of a Diana Wynne Jones favourite, exploring the childhood of Chrestmanci - now a book with extra bits! Discovering that he has nine lives and is destined to be the next 'Chrestomanci' is not part of Christopher's plans for the future: he'd much rather play cricket and wander around his secret dream worlds. But he soon finds that destiny is difficult to avoid, and that having more than the usual number of lives is pretty inconvenient - especially when you lose them as easily as he does! Then an evil smuggler, known only as The Wraith, threatens the ways of the worlds and forces Christopher to take action...
Glorious new rejacket of a Diana Wynne Jones favourite, featuring Chrestomanci - now a book with extra bits! The Dukedom of Caprona is a place where music is enchantment and spells are as slippery as spaghetti. The magical business is run by two families - the Montanas and the Petrocchis - and they are deadly rivals. So when all the spells start going wrong, they naturally blame each other. Chrestomanci suspects an evil enchanter; others say it is a White Devil. Or maybe a different kind of magic is needed to save Caprona...
The final book in the epic fantasy-adventure series from 'the Godmother of Fantasy', Diana Wynne Jones. Now back in print! 'Mitt arrived at the top of the steps, panting, and pushed open the door. "Oh, there you are," said the Countess. "We want you to kill someone."' Since his arrival in the North of Dalemark Mitt has become disillusioned. The North seems no more free than the Holand he fled, a fugitive accused of attempted murder. And now he is trapped by the order to kill someone he doesn't know or else risk the lives of his friends. Forced once more to flee, Mitt is joined by Moril, the quietly powerful musician, and Maewen - out of her time, but mysteriously fated to play a part in their quest. For the evil powers of the mage Kankredin are re-assembling, and only the Adon's gifts - the ring, sword and cup - can once more unite Dalemark.
Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet. In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending.
The first book in the magical, epic adventure series from ‘the Godmother of Fantasy’, Diana Wynne Jones. Now back in print! For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the mysterious gods of Dalemark, four extraordinary young people must join forces to reunify their beloved home. When twelve-year-old Moril’s father is murdered by soldiers, Moril inherits his ancient cwidder – a musical instrument with a mysterious past. As Moril and his siblings embark on a dangerous journey to escape the evil forces around them, he gradually learns how to channel the cwidder’s strange and powerful magic. But is it enough to protect those he loves from the looming threat of war?
The third book in the epic fantasy-adventure series from ‘the Godmother of Fantasy’, Diana Wynne Jones. Now back in print! ‘I had not seen how they hated us till I heard them shout. It was terrible.’ Tanaqui and her family have always known they were somehow different from the other villagers. But when the great floods come and they are driven from their home, they begin to realise the part they must play in the destiny of the land. As Tanaqui weaves the story of their frightening journey to the sea and the terrifying, powerful evil of the mage Kankredin, she realises the desperate need to understand the meaning of it all. Can she fit the pieces of the puzzle together in time to halt Kankredin’s destruction?
The second book in the magical, epic fantasy-adventure series from 'the Godmother of Fantasy', Diana Wynne Jones. Now back in print! For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the Undying, the mysterious gods of Dalemark, four extraordinary young people must join forces to reunify their beloved land. After his father mysteriously goes missing Mitt joins a group of freedom fighters plotting to overthrow the tyrannical ruler of Holand. But when his assassination attempt against the earl backfires, Mitt stows away on board a ship heading out to sea. As the boat is battered by storms Mitt finds himself alone among his enemies - except for the strange straw figure of Dalemark demigod Drowned Ammet tied to the prow of the ship...
Glorious new rejacket of a Diana Wynne Jones favourite, featuring Chrestomanci - now a book with extra bits! SOMEONE IN THIS CLASS IS A WITCH When the note, written in ordinary ballpoint, turns up in the homework books Mr Crossley is marking, he is very upset. For this is Larwood House, a school for witch-orphans, where witchcraft is utterly forbidden. And yet magic keeps breaking out all over the place - like measles! The last thing they need is a visit from the Divisional Inquisitor. If only Chrestomanci could come and sort out all the trouble.
Fact: A Goon is a being who melts into the foreground and sticks there... When the Goon turns up demanding "Archer's two thousand", life turns upside-down. As Howard desperately tries to get to the bottom of this peculiar demand, he discovers that the town is run by seven crazy wizards (not all of whom live in the present!) and someone is trying to take over the world! Exciting, bizarre and truly hilarious!
Imagine that all fantasy novels--the ones featuring dragons, knights, wizards, and magic--are set in the same place. That place is called Fantasyland. "The Tough Guide to Fantasyland" is your travel guide, a handbook to everything you might find: Evil, the Dark Lord, Stew, Boots (but not Socks), and what passes for Economics and Ecology. Both a hilarious send-up of the cliches of the genre and an indispensable guide for writers, "The Tough Guide to Fantasyland" has been nearly impossible to find for years. Now this cult classic is back, and readers can experience Diana Wynne Jones at her very best: incisive, funny, and wildly imaginative. This is the definitive edition of The Tough Guide, featuring a new map, an entirely new design, and additional material written for it by Diana Wynne Jones. World Fantasy Award Finalist A Hugo Award Finalist (Nonfiction)
In which a witch bewitched the hatter's daughter -- and then some. . . . Sophie lived in the town of Market Chipping, which was in Ingary, a land in which anything could happen, and often did -- especially when the Witch of the Waste got her dander up. Which was often. As her younger sisters set out to seek their fortunes, Sophie stayed in her father's hat shop. Which proved most unadventurous, until the Witch of the Waste came in to buy a bonnet, but was not pleased. Which is why she turned Sophie into an old lady. Which was spiteful witchery. Now Sophie must seek her own fortune. Which means striking a bargain with the lecherous Wizard Howl. Which means entering his ever-moving castle, taming a blue fire-demon, and meeting the Witch of the Waste head-on. Which was more than Sophie bargained for. . . .
'There seemed nothing odd about Luke to begin with – except perhaps the snakes. If they were snakes that is… David wasn't sure.' "Just kindle a flame and I'll be with you," says Luke. David thinks he's joking, but certainly, whenever he strikes a match, Luke appears immediately. But David's new friend seems to have some extraordinary friends and relations, and some very dark secrets. And when David enters into a bargain with the mysterious one-eyed Mr Wedding, life gets very hot indeed!
Polly has always loved the fire and hemlock photograph, which hangs, above her bed, with its suggestion of mysterious dark figures and undiscovered secrets. But now, it sparks memories in her that don's seem to exist any more. Memories of Thomas Lynn, who became her greatest friend… Memories of the stories they made up together – adventures in which Tom is a great hero and Polly is his assistant… Memories that these adventures had a nasty habit of coming true… What has happened in the years between' Why has Tom been erased from Polly's mind, and form the rest of the world as well? And why is Polly so sure that she must have done something dreadful? Determined to uncover the awful truth, she casts her mind back ten years to when it all started .At the funeral…
"All I did was ask you for a role-playing game. You never warned me I'd be pitched into it for real! And I asked you for hobbits on a Grail quest, and not one hobbit have I seen!" Hexwood Farm is a bit like human memory; it doesn't reveal its secrets in chronological order. Consequently, whenever Ann enters Hexwood, she cannot guarantee on always ending up in the same place or even the same time. Hexwood Farm is full of machines that should not be tampered with - and when one is, the aftershock is felt throughout the universe. Only Hume, Ann and Mordion can prevent an apocalypse in their struggle with the deadly Reigners - or are they too being altered by the whims of Hexwood? A complex blend of science fiction and all sorts of fantasy - including fantasy football!! |
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