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Showing 1 - 25 of 56 matches in All Departments
Now an animated movie from Studio Ghibli and Hayao Miyazaki, the oscar-winning director of Spirited Away In this beloved modern classic, young Sophie Hatter from the land of Ingary catches the unwelcome attention of the Witch of the Waste and is put under a spell… Deciding she has nothing more to lose, Sophie makes her way to the moving castle that hovers on the hills above her town, Market Chipping. But the castle belongs to the dreaded Wizard Howl, whose appetite, they say, is satisfied only by the souls of young girls… There Sophie meets Michael, Howl’s apprentice, and Calcifer the fire demon, with whom she agrees a pact. Her entanglements with Calcifer, Howl and Michael and her quest to break her curse come alive with Diana Wynne Jones’s unique combination of magic, humour and imagination.
The sequel to "Howl's Moving Castle" When Charmain Baker agreed to look after her great-uncle's house, she thought she was getting blissful, parent-free time to read. She didn't realize that the house bent space and time, and she did not expect to become responsible for an extremely magical stray dog and a muddled young apprentice wizard. Now, somehow, she's been targeted by a terrifying creature called a lubbock, too, and become central to the king's urgent search for the fabled Elfgift that will save the country. The king is so desperate to find the Elfgift, he's called in an intimidating sorceress named Sophie to help. And where Sophie is, the great Wizard Howl and fire demon Calcifer won't be far behind. How did respectable Charmain end up in such a mess, and how will she get herself out of it?
Now a major motion picture from Studio Ghibli. 'Deliciously entertaining.' - Guardian A magical story for young readers from the author of Howl's Moving Castle and Charmed Life, Diana Wynne Jones. Earwig was left at St Morwald's Home for Children as a baby. Unlike the other orphans, she loves it there - mostly because she has the run of the place and seems to have a surprising ability to persuade people to do as she wants... So the last thing Earwig wants is to be sent to live with the very strange Bella Yaga. Her new 'mother' is actually a wicked witch, and Earwig will need all her ingenuity and talent (and some help from a talking cat) if she is to survive...
IN THE WORLDS OF CHRESTOMANCI, BEING ABLE TO USE MAGIC IS A DISTINCT ADVANTAGE. But ordinary people have rights too, and only the strength and special skills of a nine-lifed enchanter can possibly begin to control the exploits of the numerous witches and warlocks, sorcerers and necromancers out to make mischief. The four stories in 'Mixed Magics' all feature the enigmatic Chrestomanci – taller and more impossibly handsome than ever. With him are many old friends, as well as a number of new acquaintances – and a particularly devious enemy with an outrageously despicable plot!
''I never said my wishes were supposed to do anyone any good' said the genie. 'In fact I swore that they would always do as much harm as possible.'' Far to the south in the Land of Ingary, lives Abdullah. By day he is a humble carpet merchant, but in his dreams he is a prince. Abdullah's dreams suddenly start to come true when he meets the lovely Flower-in-the-Night. When a hideous djinn carries her off into the sky, Abdullah is determined to rescue her, if he can find her, and if he can avoid all the ferocious villains who seem to be after him. But how can he possibly succeed, with only a bad-tempered genie and an unreliable magic carpet to help him? This is the sequel to 'Howl's Moving castle'
Glorious new rejacket of a Diana Wynne Jones classic award-winning favourite, featuring Chrestomanci - now a book with extra bits! Everybody says that Gwendolyn Chant is a gifted witch with astonishing powers, so it suits her enormously when she is taken to live in Chrestomanci Castle. Her brother Eric (better known as Cat) is not so keen, for he has no talent for magic at all. However, life with the great enchanter is not what either of them expects and sparks begin to fly! Winner of the Guardian Award.
Glorious new rejacket of a Diana Wynne Jones Chrestomanci novel - now a book with extra bits! Conrad is young, good at heart, and yet is apparently suffering from the effects of such bad karma that there is nothing in his future but terrible things. Unless he can alter his circumstances - well, quite frankly, he is DOOMED. Conrad is sent in disguise to Stallery Mansion, to infiltrate the magical fortress that has power over the whole town of Stallchester, and to discover the identity of the person who is affecting his Fate so badly. Then he has to kill that person. But can any plan really be that simple and straightforward? Of course it can't! And things start to go very strangely for Conrad from the moment he meets the boy called Christopher... This is trademark DWJ - packed with laugh-aloud humour, insane logic, spot-on observations, organised chaos, and all wrapped up in a rattling good adventure which oozes magic from every seam. Literally.
The first book in the magical, epic adventure series from ‘the Godmother of Fantasy’, Diana Wynne Jones. Now back in print! For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the mysterious gods of Dalemark, four extraordinary young people must join forces to reunify their beloved home. When twelve-year-old Moril’s father is murdered by soldiers, Moril inherits his ancient cwidder – a musical instrument with a mysterious past. As Moril and his siblings embark on a dangerous journey to escape the evil forces around them, he gradually learns how to channel the cwidder’s strange and powerful magic. But is it enough to protect those he loves from the looming threat of war?
The final book in the epic fantasy-adventure series from 'the Godmother of Fantasy', Diana Wynne Jones. Now back in print! 'Mitt arrived at the top of the steps, panting, and pushed open the door. "Oh, there you are," said the Countess. "We want you to kill someone."' Since his arrival in the North of Dalemark Mitt has become disillusioned. The North seems no more free than the Holand he fled, a fugitive accused of attempted murder. And now he is trapped by the order to kill someone he doesn't know or else risk the lives of his friends. Forced once more to flee, Mitt is joined by Moril, the quietly powerful musician, and Maewen - out of her time, but mysteriously fated to play a part in their quest. For the evil powers of the mage Kankredin are re-assembling, and only the Adon's gifts - the ring, sword and cup - can once more unite Dalemark.
A hilarious adventure about a fantasy world in danger of destruction from that most vile of threats... tourism .Winner of the Mythopoeic Fantasy Award for Children's Literature in 1999. A humorous fantasy from Diana Wynne Jones. In a world next door to ours, the tourist industry is devastating the population by its desire to experience all the fantasy cliches - Dark Lords, impoverished villages, dragons etc. The Head of the University resolves to shut the tours down; the only problem being the ruthless tour-master - and his all-powerful demons. To save them all, the incompetent wizard Derk is appointed as Dark Lord in the hope that he will ruin the tours, and sure enough proceeds to fail at everything due to his general uselessness. But can failing at everything lead to a win this time?
Fact: A Goon is a being who melts into the foreground and sticks there... When the Goon turns up demanding "Archer's two thousand", life turns upside-down. As Howard desperately tries to get to the bottom of this peculiar demand, he discovers that the town is run by seven crazy wizards (not all of whom live in the present!) and someone is trying to take over the world! Exciting, bizarre and truly hilarious!
A brilliant, intricate and magical novel from the Godmother of British fantasy. When Andrew Hope's magician grandfather dies, he leaves his house and field-of-care to his grandson who spent much of his childhood at the house. Andrew has forgotten much of this, but he remembers the very strong-minded staff and the fact that his grandfather used to put the inedibly large vegetables on the roof of the shed, where they'd have vanished in the morning. He also remembers the very colourful stained glass window in the kitchen door, which he knows it is important to protect. Into this mix comes young Aidan Cain, who turns up from the orphanage asking for safety. Exactly who he is and why he's there is unclear, but a strong connection between the two becomes apparent. There is a mystery to be solved, and nothing is as it appears to be. But nobody can solve the mystery, until they find out exactly what it is!
Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet. In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending.
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl--and herself--than first meets the eye.
The second book in the magical, epic fantasy-adventure series from 'the Godmother of Fantasy', Diana Wynne Jones. Now back in print! For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the Undying, the mysterious gods of Dalemark, four extraordinary young people must join forces to reunify their beloved land. After his father mysteriously goes missing Mitt joins a group of freedom fighters plotting to overthrow the tyrannical ruler of Holand. But when his assassination attempt against the earl backfires, Mitt stows away on board a ship heading out to sea. As the boat is battered by storms Mitt finds himself alone among his enemies - except for the strange straw figure of Dalemark demigod Drowned Ammet tied to the prow of the ship...
The third book in the epic fantasy-adventure series from ‘the Godmother of Fantasy’, Diana Wynne Jones. Now back in print! ‘I had not seen how they hated us till I heard them shout. It was terrible.’ Tanaqui and her family have always known they were somehow different from the other villagers. But when the great floods come and they are driven from their home, they begin to realise the part they must play in the destiny of the land. As Tanaqui weaves the story of their frightening journey to the sea and the terrifying, powerful evil of the mage Kankredin, she realises the desperate need to understand the meaning of it all. Can she fit the pieces of the puzzle together in time to halt Kankredin’s destruction?
Glorious new rejacket of a Diana Wynne Jones favourite, exploring the childhood of Chrestmanci - now a book with extra bits! Discovering that he has nine lives and is destined to be the next 'Chrestomanci' is not part of Christopher's plans for the future: he'd much rather play cricket and wander around his secret dream worlds. But he soon finds that destiny is difficult to avoid, and that having more than the usual number of lives is pretty inconvenient - especially when you lose them as easily as he does! Then an evil smuggler, known only as The Wraith, threatens the ways of the worlds and forces Christopher to take action...
The brand new and final novel from the magical pen of 'the Godmother of Fantasy', Diana Wynne Jones; co-authored with her sister Ursula Jones. Now in paperback. How are you supposed to turn into a Wise Woman if your powers just won't show up? Aileen is convinced she'll never become as magical as her Aunt Beck. Then one day her aunt is set a seemingly impossible mission. She must go to the island of Logra and rescue the kidnapped High Prince from the enemy, and Aileen must go with her. They set off along with Ivar, Aileen's spoilt cousin, and Ogo his clophopping servant, recruiting on their way a huge and elusive cat, a monk with an uncannily wise parrot, and a boy inventor who keeps a pet lizard up his sleeve. But this is no band of mighty warriors, and the evil Lograns and their wizards have blocked their way with an invisible barrier in the sea. Aileen doubts that even with all the magic in the Islands of Chaldea, including Aunt Beck's, they will be able to penetrate it. But Aileen is about to discover that she could be more important to the mission than she realises. Perhaps it is her, above all, who is being drawn to Logra, and for a very special purpose...
Glorious new rejacket of a Diana Wynne Jones favourite, featuring Chrestomanci - now a book with extra bits! SOMEONE IN THIS CLASS IS A WITCH When the note, written in ordinary ballpoint, turns up in the homework books Mr Crossley is marking, he is very upset. For this is Larwood House, a school for witch-orphans, where witchcraft is utterly forbidden. And yet magic keeps breaking out all over the place - like measles! The last thing they need is a visit from the Divisional Inquisitor. If only Chrestomanci could come and sort out all the trouble.
Gair spent his time gazing out onto the Moor and brooding. Ayna could answer questions about the future, Ceri could find things which were lost. Gair seems to have no Gift and knew he was a disappointment to his jovial, heroic father – who is Chief. Perhaps his feelings of not fitting in was what made him so curious about these other different sorts of beings who lived on the Moor – the Giants and the Dorig. Certainly it was because he believed he was ordinary that he did his best to become wise, and to learn as much as he could abou the three great Powers of Sun, Moon and Earth. And when the crisis came, Gair found the knowledge he had gained was to help save not only his own life but those of all his people.
Caspar and Johnny burst into Gwinny's room and stood staring.
"You are now a discard. We have no further use for you in play. You are free to walk the Bounds, but it will be against the rules for you to enter play in any world. If you succeed in returning Home, then you may enter play again in the normal manner." When Jamie discovers the sinister, dark-cloaked 'Them' playing with human's lives, he is cast out to the boundaries of the worlds. Clinging to 'Their' promise that if he can get Home he is free, he becomes an unwilling Random Factor in 'Their' deadly, eternal game. Jamie travels alone until he teams up with Helen and Joris, determined to beat 'Them' at 'Their' own game. But 'Their' rules don't allow Homeward Bounders to work together…
"None of this is true" he shouted. "Why can't you believe me, instead of listening to him?" Sirius, immortal Lord of the Dog Star and infamous for his fiery temper, is outraged when he is falsely accused of murder and banished to Earth. There he is reborn into the body of a puppy, and is promised the life-span of that creature to clear his name. He is adopted by Kathleen, who has no idea that her beloved 'Leo' is anything more than an abandoned stray. But Sirius soon learns that he has enemies amongst the humans, as well as amongst the unearthly beings who sentenced him…
Young merchant Abdullah leads a humble life. Or he did until a stranger sold him a threadbare--and disagreeable--magic carpet. Now Abdullah is caught in the middle of his grand daydreams. Waking one night in a luxurious garden, he meets and falls instantly in love with the beautiful and clever Flower-in-the-Night. But a wicked djinn sweeps the princess away right before Abdullah's eyes, leaving the young man no choice but to follow. This is no ordinary quest, however, for Flower-in-the-Night isn't all the djinn has stolen. Abdullah will have the so-called help of the cantankerous carpet, a cranky genie in a bottle, a dishonest soldier, and a very opinionated black cat. Will this motley crew be able to find the djinn's mysterious dwelling and rescue a castle full of princesses? |
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