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A set of wargames rules covering heroic adventure and dastardly
villains during the early 20th Century. Enter a world of perilous
adventure and explore steaming jungles, desert canyons, and arctic
wastes! Brave the perils of nature and discover lost ruins, ancient
treasures, and the secrets of forgotten civilizations! Race against
rival adventurers and face off against diabolical villains! Take to
the city streets and fight back against gangsters, spies, and
sinister cults! Pulp! is a scenario-driven skirmish wargame set
during the interwar years of the early 20th Century. Players build
teams of bold explorers, daring archaeologists, hardboiled
detectives, and costumed avengers - or criminal masterminds and
evil geniuses - and dive into a world of fortune, glory... and
menace. Pulp! contains all the rules needed to game globetrotting
escapades in this rip-roaring era.
The Great War meets the horrors of forgotten folklore in this
occult skirmish wargame. 1916: A World Transformed. As the Great
War raged, the Moon fell from its orbit. Seas shifted, uncovering
new lands and revealing what tide and time had concealed. Long
known as a potent occult power, the Moon’s descent also heralded
the terrifying resurgence of magic. Long-forgotten gods and spirits
began to stir in hidden groves and caverns and old traditions found
new strength. Soon, stone circles echoed once more with the
chanting of ancient rituals and menhirs were again bedecked with
wildflowers and presented with offerings of honey and blood. 1918:
A War Transformed. Rival nations battle on new fronts, seeking
dominance with weapons of spell, song, and sacrifice. Thrust to the
surface, Doggerland, the ancient bridge between Britain and Europe,
becomes a crucial battleground in the conflict. In this alien
landscape, raiding parties pick through the ribs of wrecks and the
ruins of lost villages, war machines festooned with totems and
fetishes roll over the brittle bones of long-dead giants, and
cavalry charge across plains made verdant by the vegetation
returning to this new land with unnatural speed. A War Transformed
is a skirmish wargame set in a world where World War I was utterly
changed by forces far beyond human comprehension. Players command
small forces of infantry, cavalry, artillery, and other…
stranger… troops on the Doggerland Front. Fast-paced gameplay and
a tense initiative bidding system are combined with authentic folk
traditions and occult philosophies of the era – it is a game of
rifle and relic, of bayonet and belief, of machine gun and magic.
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