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Over the last several years there has been a growing interest in
developing computational methodologies for modeling and analyzing
movements and behaviors of 'crowds' of people. This interest spans
several scientific areas that includes Computer Vision, Computer
Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that
these different scientific fields are trying to model the same
physical entity (i.e. a crowd of people), research ideas have
evolved independently. As a result each discipline has developed
techniques and perspectives that are characteristically their own.
The goal of this book is to provide the readers a comprehensive map
towards the common goal of better analyzing and synthesizing the
pedestrian movement in dense, heterogeneous crowds. The book is
organized into different parts that consolidate various aspects of
research towards this common goal, namely the modeling, simulation,
and visual analysis of crowds. Through this book, readers will see
the common ideas and vision as well as the different challenges and
techniques, that will stimulate novel approaches to fully grasping
"crowds."
This anthology is based on the First ACM Workshop on Applied
Computational Geometry, WACG '96, held in Philadelphia, PA, USA, in
May 1996, as part of the FCRC Conference.
Today, CG is in transition and applied computational geometry has
established itself as a fertile meeting ground for theorists from
core computational geometry and practitioners from the potential
application areas to exchange their ideas and identify issues of
common interest. The book presents 11 invited contributions and
state-of-the-art reports by leading experts together with 12
refereed full papers selected from 32 submissions. It points the
way towards geometrical engineering and addresses researchers and
professionals sharing an interest in geometric algorithms and
techniques and their use in computational sciences and engineering.
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