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As virtual reality expands from the imaginary worlds of science
fiction and pervades every corner of everyday life, it is becoming
increasingly important for students and professionals alike to
understand the diverse aspects of this technology. This book aims
to provide a comprehensive guide to the theoretical and practical
elements of virtual reality, from the mathematical and
technological foundations of virtual worlds to the human factors
and the applications that enrich our lives: in the fields of
medicine, entertainment, education and others. After providing a
brief introduction to the topic, the book describes the kinematic
and dynamic mathematical models of virtual worlds. It explores the
many ways a computer can track and interpret human movement, then
progresses through the modalities that make up a virtual world:
visual, acoustic and haptic. It explores the interaction between
the actual and virtual environments, as well as design principles
of the latter. The book closes with an examination of different
applications, focusing on augmented reality as a special case.
Though the content is primarily VR-related, it is also relevant for
many other fields.
As virtual reality expands from the imaginary worlds of science
fiction and pervades every corner of everyday life, it is becoming
increasingly important for students and professionals alike to
understand the diverse aspects of this technology. This book aims
to provide a comprehensive guide to the theoretical and practical
elements of virtual reality, from the mathematical and
technological foundations of virtual worlds to the human factors
and the applications that enrich our lives: in the fields of
medicine, entertainment, education and others. After providing a
brief introduction to the topic, the book describes the kinematic
and dynamic mathematical models of virtual worlds. It explores the
many ways a computer can track and interpret human movement, then
progresses through the modalities that make up a virtual world:
visual, acoustic and haptic. It explores the interaction between
the actual and virtual environments, as well as design principles
of the latter. The book closes with an examination of different
applications, focusing on augmented reality as a special case.
Though the content is primarily VR-related, it is also relevant for
many other fields.
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