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This book has been designed for a first course on digital design
for engineering and computer science students. It offers an
extensive introduction on fundamental theories, from Boolean
algebra and binary arithmetic to sequential networks and finite
state machines, together with the essential tools to design and
simulate systems composed of a controller and a datapath. The
numerous worked examples and solved exercises allow a better
understanding and more effective learning. All of the examples and
exercises can be run on the Deeds software, freely available online
on a webpage developed and maintained by the authors. Thanks to the
learning-by-doing approach and the plentiful examples, no prior
knowledge in electronics of programming is required. Moreover, the
book can be adapted to different level of education, with different
targets and depth, be used for self-study, and even independently
from the simulator. The book draws on the authors' extensive
experience in teaching and developing learning materials.
This book has been designed for a first course on digital design
for engineering and computer science students. It offers an
extensive introduction on fundamental theories, from Boolean
algebra and binary arithmetic to sequential networks and finite
state machines, together with the essential tools to design and
simulate systems composed of a controller and a datapath. The
numerous worked examples and solved exercises allow a better
understanding and more effective learning. All of the examples and
exercises can be run on the Deeds software, freely available online
on a webpage developed and maintained by the authors. Thanks to the
learning-by-doing approach and the plentiful examples, no prior
knowledge in electronics of programming is required. Moreover, the
book can be adapted to different level of education, with different
targets and depth, be used for self-study, and even independently
from the simulator. The book draws on the authors' extensive
experience in teaching and developing learning materials.
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