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- The first book dedicated to exploring key video games from the
1970s to present day. - Provides a highly accessible overview of
the history of video games from PONG, Pac-Man and Tetris to
Minecraft, Animal Crossing and Assassin's Creed. - The selection
covers a range of historical periods and platforms, genres,
commercial impact, artistic choices, contexts of play, typical and
atypical representations, uses of games for specific purposes, uses
of materials or techniques, specific subcultures, repurposing,
transgressive aesthetics, interfaces, moral or ethical impacts, and
more.
- The first book dedicated to exploring key video games from the
1970s to present day. - Provides a highly accessible overview of
the history of video games from PONG, Pac-Man and Tetris to
Minecraft, Animal Crossing and Assassin's Creed. - The selection
covers a range of historical periods and platforms, genres,
commercial impact, artistic choices, contexts of play, typical and
atypical representations, uses of games for specific purposes, uses
of materials or techniques, specific subcultures, repurposing,
transgressive aesthetics, interfaces, moral or ethical impacts, and
more.
Do video games tell stories? And if they do, how and why do they do
so? In this study, Dominic Arsenault takes the reader through the
battlefield of ludology and narratology in video game studies, and
argues for a radically new narratological conception of the video
game. Like a Starcraft Zerg Drone, he extracts ideas from the rich
veins of new media and video game studies, along with the latest
developments of narratology and French film theory, and morphs them
in with his own personal historical insights and gameplay
experience with video games and pen-and-paper role-playing games.
The resulting theoretical approach finds that narration, as a
process, is intrinsic to video game playing, independently of the
cut-scenes usually much touted by the proponents of interactive
storytelling. Academics with an interest in video game studies,
narratology or new media will find here a novel perspective on a
well-researched subject, while like-minded students and amateur,
professional and prospective game developers will also appreciate
the quick, efficient and readable introduction to these hot topics.
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