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Le present ouvrage regroupe des articles issus de deux manifestations qui ont eu lieu en 2014 dans la Region metropolitaine trinationale du Rhin superieur : le colloque " Eurographics 2014 - Immersion pour l'apprentissage et l'education " et l'atelier de recherche franco-allemand " L'apprentissage mediatise des langues dans la region transfrontaliere du Rhin superieur : etat des lieux et perspectives ". Les articles y rendent compte de la diversite des outils technologiques utilises pour l'apprentissage en general, et plus specifiquement celui des langues. Les auteurs presentent les potentialites de ces technologies, par exemple, celles du Tableau Blanc Interactif, des plateformes d'apprentissage ou encore de la realite virtuelle qui plonge l'apprenant dans un monde entierement cree par ordinateur. Les activites d'apprentissage informel en ligne, telles que le visionnage des series televisees, y sont egalement abordees. Les contributions recueillies interrogent l'adaptation technique et surtout les apports de ces outils pour l'apprentissage en general et pour l'acquisition des langues en particulier.
This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.
This book constitutes thoroughly revised and selected papers from the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2017, held in Porto, Portugal, February 27 - March 1, 2017. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 402 submissions. The papers contribute to the understanding of relevant trends of current research on image and video formation, preprocessing, analysis and understanding; motion, tracking and stereo vision; computer graphics and rendering; data visualization and interactive visual data analysis; agent-based human-robot interactions; and user experience.
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