|
Showing 1 - 18 of
18 matches in All Departments
Wargames through the Ages was first published to fill a gap in
literature of the hobby of wargaming. It was a one volume summary
of ancient and medieval warfare. After many years of research and
writing on the subject of wargaming, Donald Featherstone provided,
under one cover, all the information that a wargamer required to
build up armies in the ancient and medieval period. Each period of
warfare was considered and details given of the soldiers
themselves, their dress, arms and equipment, leaders, tactics and
their style of fighting. The major wars and battles were listed, so
that further information could be obtained by reading other
accounts of these conflicts and the biographies of those leaders.
Each section details techniques and style of fighting of the
various nations and armies and other suggestions how they could
best be simulated on the table-top battlefield. Superb drawings of
the soldiers in their various battle uniforms add much to the
attractiveness of this book.
A classic wargaming book by one of the founding fathers of
wargaming, Donald Featherstone. This revised edition contains: An
introduction to wargaming the period, fifteen battles, each
illustrated with maps, notes on suitable rules and wargaming
figures, an updated bibliography and a previously unpublished set
of English Civil War rules by Donald Featherstone
Wargames through the Ages was first published to fill a gap in
literature of the hobby of wargaming. It was a one volume summary
from the outbreak of the American Civil War and the concludes with
the end of World War II in 1945. Between 1860 and 1945, the shape
of warfare, armies, tactics and equipment underwent a wholesale
change. In the same era, the map of Europe was redrawn and the
machinations of world politics saw the introduction of military
movements by land, sea and air on an international scale hitherto
unconsidered. In 1861, the cavalry retained a still significant, if
diminishing, role in the schemes of battle commanders; but by 1945
massive technological advances, culminating in the introduction of
computerised planning had so altered the situation that a
fundamentally new approach was necessitated as it is for the
wargamer. The author has therefore considered at length the problem
of formulating new rules, and the classification and assessment of
armies and their conditions.
Wargames Through the Ages was first published to fill a gap in
literature of the hobby of wargaming. It was a one volume summary
of what was loosely called the Napoleonic period and beyond. Each
chapter assesses the techniques and fighting methods of the
opposing forces and indeed, the battle descriptions are often
sufficiently colourful to inspire reconstruction. In discussing how
this can best be simulated on a table-top battlefield the author
gives comprehensive information as to contemporary styles of
warfare which provides a basis for the formulation of rules. The
period under review is extensive, and beginning with The French
Revolutionary wars, it carries the reader through the Napoleonic
Wars, then onto later conflicts with the Mexican War 1846-48, the
Crimean War 1854-1855 and the Austrian/ French Wars of 1859.
Wargames through the Ages was first published to fill a gap in
literature of the hobby of wargaming. It was a one volume summary
of what was loosely called the Horse and Musket period. Each
chapter assesses the techniques and fighting methods of the
opposing forces and indeed, the battel descriptions are often
sufficiently colourful to inspire reconstruction. In discussing how
this can best be simulated on a table-top battlefield the author
gives comprehensive information as to contemporary styles of
warfare which provides a basis for the formulation of rules. Thus,
the role of the book is to suggest rudimentary ideas that will
stimulate the reader into experimenting until he has perfected and
polished them into soundly constructed rules that suit both his
temperament and his personal conception of warfare. The book is
published by the History of Wargaming Project as part of ongoing
work to document the development of wargaming.
Donald Featherstone's Battles with Model Soldiers was a charming
introductory book when published in 1979 for the emerging hobby of
wargaming. This book was written for the newcomer to the hobby of
wargaming. It discusses how armies can be assembled and how, on any
reasonably sized table, realistic engagements can be fought by
tactical manoeuvring. The basic rules by which forces are moved and
casualties assessed are explained. The book then goes onto to give
a brief overview of the different wargaming periods. The book
includes some simple rules and a detailed description of an
American Civil War battle on the table top. The book was well
received when first published and still has a charm that will
appeal to the modern wargamer. The second edition of this book is
published by the History of Wargaming Project.
Donald Featherstone's classic wargaming book, War Games, was first
published in 1962. It was largely responsible for turning a
somewhat obscure hobby into a popular pastime across the world.
This revised edition includes new material including a foreword by
Paddy Griffith. There are five sets of classic rules in the book:
-Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern
Wargaming rules. (Modern being WWII) -American Civil Wargaming
Rules -Simple WWII rules -Skirmish rules for colonial warfare Each
set is clearly explained. There are also three accounts of ealy
wargames; a battle from the fantasy world of Hyboria, an American
Civil War action and the encounter on the St James Road between the
British Grenadier Guards and the German panzer grenadiers in WWII.
The book is a piece of wargaming history and is published as part
of the History of Wargaming Project.
This book covered straightforward methods of setting up and running
such campaigns. It deals with topics ranging from map making,
attrition and the issue of smaller forces delaying larger ones.
Included are twenty-one examples of wargaming campaigns through the
ages. Covering periods from the Dark Ages to World War II, each
campaign was specially chosen by Don to illustrate different
aspects of such games and options for the wargamer to consider.
Each game was based around sketch maps and straightforward rules to
allow groups of wargamers to experience command at the operational
level. This book was originally published under the title of 'War
Game Campaigns'. The History of Wargaming Project is edited by John
Curry and aims to bring classic wargaming books and rules to a
modern audience.
Donald Featherstone, with over fifty wargaming books, is the most
prolific author in wargaming. His lifetime's output continues with
this book about wargaming commando operations. The Commandos were
one of Britain's elite fighting forces during World War II.
Included in Part One is an introduction to the Commandos, their
history, training and equipment. It also covers previously
unpublished material on a planning a raid, an attack on a gun
battery in 1942 and a beach assault in 1944. The second part of the
book includes three previously unpublished sets of Featherstone
rules, three scenarios and recollections from early wargamers about
some early commando wargames with Donald Featherstone and Lionel
Tarr. One of the scenarios is for a platoon level solo game of a
raid on a gun position. The third part of the book is Don
Featherstone's reflections on a lifetime of wargaming, the media
and being at war. The History of Wargaming Project aims to record
and publish key steps in the development of the hobby.
India 1868; The Hot Season. Stifling barrackrooms and
soul-destroying boredom. The foot soldier was no part of the
opulence that was the British Raj. From eight in the morning to
five at night- unless parading for church on Sunday or chastising
erring tribesmen on the North-West Frontier- the army locked its
soldiers in huts to fester. This is the story of the men who made
Imperial India possible. They belonged to the underside of
Victoria's Jewel in the Crown. Britain totally controlled the
sub-continent not through enlightened government, but by force or
arms. The Great Mutiny was put down, as were all other rebellions,
by men just like those who lay in waiting in the stifling heat of
the barrackrooms of Aliwal Lines. While historically accurate, this
book does contain material that the modern reader might find
distasteful.
Donald Featherstone is the author of more than 60 books on
wargaming and military history. He has been described by James F.
Dunnigan as one of the founding fathers of modern wargaming. This
novel is a piece of military fiction describing the recruitment,
training and experience of war for the typical Victorian cavalryman
of the period. The characters in the novel are in many ways less
important than the sheer amount of historical detail that has been
captured by Donald Featherstone. The first half of the book is
about recruitment and training. The second half of the book
continues the story with an account of the campaign leading to the
1846 Battle of Aliwal in the First Sikh War. This book is not
Flashman, Sharpe or even Hornblower. It contains less
characterization and much more period detail. It opens a window on
a piece of military history.
Donald Featherstone's book on wargaming with model planes was
hugely influential when it was first published in 1966. It included
many new ideas on how to recreate dog fights on the table-top. This
revised edition brings it up to date with notes on availability of
models, commercial board games and includes three new sets of
rules. It includes chapters on: Battle of Britain Fighter Tactics
Commercial Air War Games Short game Sturmstaffel: Defending the
Reich 1944 Simulation Rolling Thunder: Air Combat over South-East
Asia The solo game On a Wing and a Prayer: Bomber Command in the
Battle for the Ruhr, July 1943 The History of Wargaming Project is
edited by John Curry. It aims to collate and make accessible some
of the very best of material from the development of the art of
wargaming.
Donald Featherstone's and Keith Robinson's book describes tank
warfare for the wargamer. Rules, scenarios and history are
integrated into an entertaining book for the wargamer. This book
lays out the complete groundwork on the subject. It explains how to
use the many different armoured fighting vehicles. It provides
essential information on communications, mines, infantry
co-operation, aircraft and armoured operations. They include ten
historical scenarios spanning the lifetime of the tank, from an
armoured car action in 1914 to the Middle East conflicts of recent
history.
The whole wonderful world of wargaming is vividly brought to life
in this ultimate of books by the doyen of the subject's authors.
Full of passion, inspiration, practicality, it suggests ideas,
improvements, and anecdotes that jump from the pages of the
substantial and beautifully illustrated work. There are
entertaining and practical main chapters, shorter features, and
scores of snippets, with tips and anecdotes ... a great depth of
writing and illustration to harness the enthusiasm of newcomers to
the hobby and sharpen that of old hands. Details, new methods, and
general stimulation come across in a variety of enterprising ways.
All the obvious ingredients are here such as each period and battle
is described as a significant example of the art of warfare and
development of tactics through the ages. This book has been
extensively revised. The History of Wargaming Project is edited by
John Curry. It aims to present the very best wargaming books and
rules to a modern audience.
Donald Featherstone has revised his classic book on various
battles. The book describes 15 key battles with the solo wargamer
in mind. Including the enemy forces, terrain, enemy orders and
other factors leading to surprise
Following the same format as the others in the series (on the
Western Desert, Russian and D-Day campaigns) the book includes an
introduction to recreating tank battles in miniature; in
particular, for simulating the conditions of the rugged Tunisian
and Italian countrysides. The author actually served with the 51st
Royal Tank Regiment in Italy and so draws heavily on his own
experience of what armoured warfare was like. He includes detailed
accounts of individual engagements which are ideal scenarios for
wargamers. These really give the feel for what it was like to be
the commander, driver or gunner of a tank in action.For any
wargamer who wishes to pursue an interest in the Western Desert
Theatre and continue his campaign into Tunisia and Italy, this book
is ideal. The History of Wargaming Project is edited by John Curry.
It aims to present the very best wargaming books and rules to a
modern audience. Further details can be found at: ww.wargaming.co
A guide to the men, the weapons, the battles, and campaigns and how
to re-fight them in miniature. The American War of Revolution
1775-1783 is a war of battles bearing colourful names, most of them
ideally suited for re-fighting on table-top battlefields. The
skilful general can triumphantly turn historical defeats into
victories. This book tells the wargamer how to don the mantle of
Washington and lead American Armies against British regulars to
display greater tactical genius than Burgoyne and Cornwallis. After
outlining the historical course of the war, the soldiers of both
sides and their styles of fighting are described and commanders
evaluated. This means re-fighting the major battles as wargames are
explained, with maps of the battlefields transformed into table-top
terrains. Hints on formulating rules include two complete sets that
authentically simulate warfare of the period. A new chapter, with a
previously unpublished set of rules by Donald Featherstone, is
included in this edition.
Donald Featherstone's Tank Battles in Miniature provides an
authoritative guide to the momentous battles between Rommel's
Afrika Korps and the 8th Army, together with numerous suggestions
as to how these events can be reproduced realistically on the table
top as wargames. The Western Desert campaign contained many unique
features which render it especially suitable for wargaming. A war
of movement and material, with infantry playing a secondary role to
the tanks which roamed at will over the empty wastes. Contents
include: a summary of the actual campaign, technical specifications
for vehicles, tanks, guns and aircraft, terrain, communications,
visibility and navigation, firing tank and anti-tank guns,
'brewing-up', air operations, the Long Range Desert Group,
minefields and supply The History of Wargaming Project is edited by
John Curry. It aims to present the very best wargaming books and
rules to a modern audience.
|
|