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Foundations of Physically Based Modeling and Animation (Hardcover): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Hardcover)
Donald House, John C. Keyser
R3,597 Discovery Miles 35 970 Ships in 12 - 17 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Depth Perception in Frogs and Toads - A Study in Neural Computing (Paperback, 1989 ed.): Donald House Depth Perception in Frogs and Toads - A Study in Neural Computing (Paperback, 1989 ed.)
Donald House
R2,824 Discovery Miles 28 240 Ships in 10 - 15 working days

Depth Perception in Frogs and Toads provides a comprehensive exploration of the phenomenon of depth perception in frogs and toads, as seen from a neuro-computational point of view. Perhaps the most important feature of the book is the development and presentation of two neurally realizable depth perception algorithms that utilize both monocular and binocular depth cues in a cooperative fashion. One of these algorithms is specialized for computation of depth maps for navigation, and the other for the selection and localization of a single prey for prey catching. The book is also unique in that it thoroughly reviews the known neuroanatomical, neurophysiological and behavioral data, and then synthesizes, organizes and interprets that information to explain a complex sensory-motor task. The book will be of special interest to that segment of the neural computing community interested in understanding natural neurocomputational structures, particularly to those working in perception and sensory-motor coordination. It will also be of interest to neuroscientists interested in exploring the complex interactions between the neural substrates that underly perception and behavior.

Foundations of Physically Based Modeling and Animation (Paperback): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Paperback)
Donald House, John C. Keyser
R1,734 Discovery Miles 17 340 Ships in 10 - 15 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

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