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The addition of the arts to STEM education, now known as STEAM,
adds a new dimension to problem-solving within those fields,
offering students tools such as imagination and resourcefulness to
incorporate into their designs. However, the shift from STEM to
STEAM has changed what it means for students to learn within and
across these disciplines. Redesigning curricula to include the arts
is the next step in preparing students throughout all levels of
education. Challenges and Opportunities for Transforming From STEM
to STEAM Education is a pivotal reference source that examines the
challenges and opportunities presented in redesigning STEM
education to include creativity, innovation, and design from the
arts including new approaches to STEAM and their practical
applications in the classroom. While highlighting topics including
curriculum design, teacher preparation, and PreK-20 education, this
book is ideally designed for teachers, curriculum developers,
instructional designers, deans, museum educators, policymakers,
administrators, researchers, academicians, and students.
The addition of the arts to STEM education, now known as STEAM,
adds a new dimension to problem-solving within those fields,
offering students tools such as imagination and resourcefulness to
incorporate into their designs. However, the shift from STEM to
STEAM has changed what it means for students to learn within and
across these disciplines. Redesigning curricula to include the arts
is the next step in preparing students throughout all levels of
education. Challenges and Opportunities for Transforming From STEM
to STEAM Education is a pivotal reference source that examines the
challenges and opportunities presented in redesigning STEM
education to include creativity, innovation, and design from the
arts including new approaches to STEAM and their practical
applications in the classroom. While highlighting topics including
curriculum design, teacher preparation, and PreK-20 education, this
book is ideally designed for teachers, curriculum developers,
instructional designers, deans, museum educators, policymakers,
administrators, researchers, academicians, and students.
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