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This book addresses how computers affect people's everyday lives. Using actual situations and problems that people have encountered with current software applications, this book offers academics ways to examine how new situations are created through computer use. It contains some of the very first papers on very important topics including the AEGIS disaster, the intriguing new world of MUD environments, and community networks, including a study of Community Memory in Berkeley, possibly the world's first community computer system. The first half contains critical studies, in which the authors explain ways of describing real situations where people are already using computers. This situations are often problematic and much more complicated than the scenarios that the designers envisioned when designing the system. The second half of the book contains constructive studies, reporting experiences in trying to build systems in new ways, with a fully developed consciousness of what people need and the interactions between computer systems and social systems.
The voices in this collection are primarily those of researchers
and developers concerned with bringing knowledge of technological
possibilities to bear on informed and effective system design.
Their efforts are distinguished from many previous writings on
system development by their central and abiding reliance on direct
and continuous interaction with those who are the ultimate arbiters
of system adequacy; namely, those who will use the technology in
their everyday lives and work. A key issue throughout is the
question of who does what to whom: whose interests are at stake,
who initiates action and for what reason, who defines the problem
and who decides that there is one.
This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences. The 56 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.
This book addresses how computers affect people's everyday lives. Using actual situations and problems that people have encountered with current software applications, this book offers academics ways to examine how new situations are created through computer use. It contains some of the very first papers on very important topics including the AEGIS disaster, the intriguing new world of MUD environments, and community networks, including a study of Community Memory in Berkeley, possibly the world's first community computer system. The first half contains critical studies, in which the authors explain ways of describing real situations where people are already using computers. This situations are often problematic and much more complicated than the scenarios that the designers envisioned when designing the system. The second half of the book contains constructive studies, reporting experiences in trying to build systems in new ways, with a fully developed consciousness of what people need and the interactions between computer systems and social systems.
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