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Cyberculture: The Key Concepts (Hardcover): David J. Bell, Brian D. Loader, Nicholas Pleace, Douglas Schuler Cyberculture: The Key Concepts (Hardcover)
David J. Bell, Brian D. Loader, Nicholas Pleace, Douglas Schuler
R3,339 Discovery Miles 33 390 Ships in 10 - 15 working days


The only A-Z guide available on this subject, this book provides a wide-ranging and up-to-date overview of the fast-changing and increasingly important world of cyberculture. Its clear and accessible entries cover aspects ranging from the technical to the theoretical, and from movies to the everyday, including:
* Artificial Intelligence
* Cyberfeminism
* Cyberpunk
* Electronic Government
* Games
* HTML
* Java
* The Matrix
* Netiquette
* Piracy.
Fully cross-referenced and with suggestions for further reading, this comprehensive guide is an essential resource for anyone interested in this fascinating area.

Participatory Design - Principles and Practices (Hardcover, New): Douglas Schuler, Aki Namioka Participatory Design - Principles and Practices (Hardcover, New)
Douglas Schuler, Aki Namioka
R4,758 Discovery Miles 47 580 Ships in 12 - 17 working days

The voices in this collection are primarily those of researchers and developers concerned with bringing knowledge of technological possibilities to bear on informed and effective system design. Their efforts are distinguished from many previous writings on system development by their central and abiding reliance on direct and continuous interaction with those who are the ultimate arbiters of system adequacy; namely, those who will use the technology in their everyday lives and work. A key issue throughout is the question of who does what to whom: whose interests are at stake, who initiates action and for what reason, who defines the problem and who decides that there is one.
The papers presented follow in the footsteps of a small but growing international community of scholars and practitioners of participatory systems design. Many of the original European perspectives are represented here as well as some new and distinctively American approaches. The collection is characterized by a rich and diverse set of perspectives and experiences that, despite their differences, share a distinctive spirit and direction -- a more humane, creative, and effective relationship between those involved in technology's design and use, and between technology and the human activities that motivate the technology.

Online Communities and Social Computing - Second International Conference, OCSC 2007, Held as Part of HCI International 2007,... Online Communities and Social Computing - Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Paperback, 2007 ed.)
Douglas Schuler
R3,036 Discovery Miles 30 360 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences.

The 56 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.

Cyberculture: The Key Concepts (Paperback): David J. Bell, Brian D. Loader, Nicholas Pleace, Douglas Schuler Cyberculture: The Key Concepts (Paperback)
David J. Bell, Brian D. Loader, Nicholas Pleace, Douglas Schuler
R1,052 Discovery Miles 10 520 Ships in 12 - 17 working days


Series Information:
Routledge Key Guides

Reinventing Technology, Rediscovering Community - Critical Explorations of Computing as a Social Practice (Hardcover, New):... Reinventing Technology, Rediscovering Community - Critical Explorations of Computing as a Social Practice (Hardcover, New)
Philip E. Agre, Douglas Schuler
R2,868 Discovery Miles 28 680 Ships in 10 - 15 working days

This book addresses how computers affect people's everyday lives. Using actual situations and problems that people have encountered with current software applications, this book offers academics ways to examine how new situations are created through computer use. It contains some of the very first papers on very important topics including the AEGIS disaster, the intriguing new world of MUD environments, and community networks, including a study of Community Memory in Berkeley, possibly the world's first community computer system. The first half contains critical studies, in which the authors explain ways of describing real situations where people are already using computers. This situations are often problematic and much more complicated than the scenarios that the designers envisioned when designing the system. The second half of the book contains constructive studies, reporting experiences in trying to build systems in new ways, with a fully developed consciousness of what people need and the interactions between computer systems and social systems.

Reinventing Technology, Rediscovering Community - Critical Explorations of Computing as a Social Practice (Paperback, New):... Reinventing Technology, Rediscovering Community - Critical Explorations of Computing as a Social Practice (Paperback, New)
Philip E. Agre, Douglas Schuler
R1,695 Discovery Miles 16 950 Ships in 10 - 15 working days

This book addresses how computers affect people's everyday lives. Using actual situations and problems that people have encountered with current software applications, this book offers academics ways to examine how new situations are created through computer use. It contains some of the very first papers on very important topics including the AEGIS disaster, the intriguing new world of MUD environments, and community networks, including a study of Community Memory in Berkeley, possibly the world's first community computer system. The first half contains critical studies, in which the authors explain ways of describing real situations where people are already using computers. This situations are often problematic and much more complicated than the scenarios that the designers envisioned when designing the system. The second half of the book contains constructive studies, reporting experiences in trying to build systems in new ways, with a fully developed consciousness of what people need and the interactions between computer systems and social systems.

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