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Learn and implement game AI in Unity to build smart environments
and enemies with A* pathfinding, finite state machines, behavior
trees, and the NavMesh Key Features Explore the latest Unity
features to make AI implementation in your game easier Build richer
and more dynamic games using AI concepts such as behavior trees and
navigation meshes Implement character behaviors and simulations
using the Unity Machine Learning toolkit Book DescriptionDeveloping
artificial intelligence (AI) for game characters in Unity has never
been easier. Unity provides game and app developers with a variety
of tools to implement AI, from basic techniques to cutting-edge
machine learning-powered agents. Leveraging these tools via Unity's
API or built-in features allows limitless possibilities when it
comes to creating game worlds and characters. The updated fifth
edition of Unity Artificial Intelligence Programming starts by
breaking down AI into simple concepts. Using a variety of examples,
the book then takes those concepts and walks you through actual
implementations designed to highlight key concepts and features
related to game AI in Unity. As you progress, you'll learn how to
implement a finite state machine (FSM) to determine how your AI
behaves, apply probability and randomness to make games less
predictable, and implement a basic sensory system. Later, you'll
understand how to set up a game map with a navigation mesh,
incorporate movement through techniques such as A* pathfinding, and
provide characters with decision-making abilities using behavior
trees. By the end of this Unity book, you'll have the skills you
need to bring together all the concepts and practical lessons
you've learned to build an impressive vehicle battle game. What you
will learn Understand the basics of AI in game design Create
smarter game worlds and characters with C# programming Apply
automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world Become well-versed with
the basics of procedural content generation Explore the application
of machine learning in Unity Who this book is forThis Unity
artificial intelligence book is for Unity developers with a basic
understanding of C# and the Unity Editor who want to expand their
knowledge of AI Unity game development.
Get up to speed with a series of performance-enhancing coding
techniques and methods that will help you improve the performance
of your Unity applications Key Features Optimize graphically
intensive games using the latest features of Unity such as Entity
Component System (ECS) and the Burst compiler Explore techniques
for solving performance issues with your VR projects Learn best
practices for project organization to save time through an improved
workflow Book DescriptionUnity engine comes with a great set of
features to help you build high-performance games. This Unity book
is your guide to optimizing various aspects of your game
development, from game characters and scripts, right through to
animations. You'll explore techniques for writing better game
scripts and learn how to optimize a game using Unity technologies
such as ECS and the Burst compiler. The book will also help you
manage third-party tooling used with the Unity ecosystem. You'll
also focus on the problems in the performance of large games and
virtual reality (VR) projects in Unity, gaining insights into
detecting performance issues and performing root cause analysis. As
you progress, you'll discover best practices for your Unity C#
script code and get to grips with usage patterns. Later, you'll be
able to optimize audio resources and texture files, along with
effectively storing and using resource files. You'll then delve
into the Rendering Pipeline and learn how to identify performance
problems in the pipeline. In addition to this, you'll learn how to
optimize the memory and processing unit of Unity. Finally, you'll
cover tips and tricks used by Unity professionals to improve the
project workflow. By the end of this book, you'll have developed
the skills you need to build interactive games using Unity and its
components. What you will learn Apply the Unity Profiler to find
bottlenecks in your app, and discover how to resolve them Discover
performance problems that are critical for VR projects and learn
how to tackle them Enhance shaders in an accessible way, optimizing
them with subtle yet effective performance tweaks Use the physics
engine to keep scenes as dynamic as possible Organize, filter, and
compress art assets to maximize performance while maintaining high
quality Use the Mono framework and C# to implement low-level
enhancements that maximize memory usage and prevent garbage
collection Who this book is forThe book is intended for
intermediate Unity game developers who wants to maximize the
performance of their game. The book assumes familiarity with C#
programming.
Learn and Implement game AI in Unity 2018 to build smart game
environments and enemies with A*, Finite State Machines, Behavior
Trees and NavMesh. Key Features Build richer games by learning the
essential concepts in AI for games like Behavior Trees and
Navigation Meshes Implement character behaviors and simulations
using the Unity Machine Learning toolkit Explore the latest Unity
2018 features to make implementation of AI in your game easier Book
DescriptionDeveloping Artificial Intelligence (AI) for game
characters in Unity 2018 has never been easier. Unity provides game
and app developers with a variety of tools to implement AI, from
the basic techniques to cutting-edge machine learning-powered
agents. Leveraging these tools via Unity's API or built-in features
allows limitless possibilities when it comes to creating your
game's worlds and characters. This fourth edition with Unity will
help you break down AI into simple concepts to give you a
fundamental understanding of the topic to build upon. Using a
variety of examples, the book then takes those concepts and walks
you through actual implementations designed to highlight key
concepts and features related to game AI in Unity. Further on,
you'll learn how to distinguish the state machine pattern and
implement one of your own. This is followed by learning how to
implement a basic sensory system for your AI agent and coupling it
with a Finite State Machine (FSM). Next, you'll learn how to use
Unity's built-in NavMesh feature and implement your own A*
pathfinding system. You'll then learn how to implement simple
flocks and crowd dynamics, which are key AI concepts in Unity.
Moving on, you'll learn how to implement a behavior tree through a
game-focused example. Lastly, you'll apply all the concepts in the
book to build a popular game. What you will learn Create smarter
game worlds and characters with C# programming Apply automated
character movement using pathfinding and steering behaviors
Implement non-player character decision-making algorithms using
Behavior Trees and FSMs Build believable and highly efficient
artificial flocks and crowds Create sensory systems for your AI
with the most commonly used techniques Construct decision-making
systems to make agents take different actions Explore the
application of machine learning in Unity Who this book is forThis
book is intended for Unity developers with a basic understanding of
C# and the Unity editor. Whether you're looking to build your first
game or are looking to expand your knowledge as a game programmer,
you will find plenty of exciting information and examples of game
AI in terms of concepts and implementation.
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