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Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition (Paperback, 4th Revised edition)
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Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition (Paperback, 4th Revised edition)
Expected to ship within 18 - 22 working days
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Learn and Implement game AI in Unity 2018 to build smart game
environments and enemies with A*, Finite State Machines, Behavior
Trees and NavMesh. Key Features Build richer games by learning the
essential concepts in AI for games like Behavior Trees and
Navigation Meshes Implement character behaviors and simulations
using the Unity Machine Learning toolkit Explore the latest Unity
2018 features to make implementation of AI in your game easier Book
DescriptionDeveloping Artificial Intelligence (AI) for game
characters in Unity 2018 has never been easier. Unity provides game
and app developers with a variety of tools to implement AI, from
the basic techniques to cutting-edge machine learning-powered
agents. Leveraging these tools via Unity's API or built-in features
allows limitless possibilities when it comes to creating your
game's worlds and characters. This fourth edition with Unity will
help you break down AI into simple concepts to give you a
fundamental understanding of the topic to build upon. Using a
variety of examples, the book then takes those concepts and walks
you through actual implementations designed to highlight key
concepts and features related to game AI in Unity. Further on,
you'll learn how to distinguish the state machine pattern and
implement one of your own. This is followed by learning how to
implement a basic sensory system for your AI agent and coupling it
with a Finite State Machine (FSM). Next, you'll learn how to use
Unity's built-in NavMesh feature and implement your own A*
pathfinding system. You'll then learn how to implement simple
flocks and crowd dynamics, which are key AI concepts in Unity.
Moving on, you'll learn how to implement a behavior tree through a
game-focused example. Lastly, you'll apply all the concepts in the
book to build a popular game. What you will learn Create smarter
game worlds and characters with C# programming Apply automated
character movement using pathfinding and steering behaviors
Implement non-player character decision-making algorithms using
Behavior Trees and FSMs Build believable and highly efficient
artificial flocks and crowds Create sensory systems for your AI
with the most commonly used techniques Construct decision-making
systems to make agents take different actions Explore the
application of machine learning in Unity Who this book is forThis
book is intended for Unity developers with a basic understanding of
C# and the Unity editor. Whether you're looking to build your first
game or are looking to expand your knowledge as a game programmer,
you will find plenty of exciting information and examples of game
AI in terms of concepts and implementation.
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