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Demystify the creation of efficient AI systems using the
model-based reinforcement learning Unity ML-Agents - a powerful
bridge between the world of Unity and Python. We will start with an
introduction to the field of AI, then discuss the progression of AI
and where we are today. We will follow this up with a discussion of
moral and ethical considerations. You will then learn how to use
the powerful machine learning tool and investigate different
potential real-world use cases. We will examine how AI agents
perceive the simulated world and how to use inputs, outputs, and
rewards to train efficient and effective neural networks. Next,
you'll learn how to use Unity ML-Agents and how to incorporate them
into your game or product. This book will thoroughly introduce you
to ML-Agents in Unity and how to use them in your next project.
What You Will Learn Understand machine learning, its history,
capabilities, and expected progression Gives a step-by-step guide
to creating your first AI Presents challenges of varying
difficulty, along with tips to reinforce concepts covered Broad
concepts within AI Who Is This Book For Tthose interested in
machine learning using Unity ML-Agents. To get the best out of this
book, you should have a fundamental understanding of C#, some
background in Python, and are well versed in Unity.
Take a deep dive into creating large-scale, multiplayer games with
Unity 3D, using Mirror Networking and a variety of powerful
transports. You will learn the fundamentals of RPC/Command
multiplayer architecture and dig deeper into networking and data
persistence to achieve scalable, highly performant, large-scale,
multiplayer games in Unity. This book explains how to develop
multiplayer games using Unity within a commercial or enterprise
environment. You will take a look at the networking fundamentals
behind multiplayer games, including packets and the importance of
keeping packets small. Next, you will look into Mirror Networking
and see how to leverage a variety of transport layers to achieve
large-scale, multiplayer games. Using Unity 3D as the core focus,
you will get an understanding of the RPC/Command architecture and
how you can utilize different authoritative structures to best suit
your needs. You will also learn how to scale your architecture and
explore industry-leading methods of deploying your game to the
masses. You will also get a solid understanding of networking
principles. The book wraps up with advice from leading experts who
shed light on past mistakes and provide valuable insights for your
next project. This book breaks down daunting concepts into
easy-to-understand pieces of knowledge to help you create your
first multiplayer game. It is a must-read for any developer looking
to understand multiplayer games and networking. What You Will Learn
Learn advanced multiplayer concepts and how to use them Understand
the key concepts for creating multiplayer virtual experiences Know
the basics of computer networking and how to employ them Deploy
large, scalable multiplayer infrastructures for your games Gain
insights from other industry professionals Who Is This Book For
Intermediate to advanced Unity 3D developers looking to understand
multiplayer networking and deploying large-scale products. Having a
solid understanding of C# and Unity is required, and having an
understanding or prior experience with networking principles such
as IPv4 would be advantageous.
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