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A fast, funny 'It's behind you!' tale with a rollicking rhyming
text and bold, bright illustrations. Mouse was feeling fabulous.
The sky was blue and bright. The day was warm and wonderful, with
not a cat in sight... Mouse sets off on his perfect day blissfully
unaware (in the tradition of all the best cat-and-mouse capers)
that he is being followed every step of the way. He imagines he's
at the circus, skydiving, discovering priceless treasure... And the
best bit? There's not a cat in sight. Or is there...? Children will
delight at being one step ahead of all the characters in this
riotous tale, featuring an irresistible refrain, delightfully
skilful rhyming text by Frances Stickley, and the debut picture
book illustrations from exciting new artist Eamonn O'Neill.
A fast, funny 'It's behind you!' tale with a rollicking rhyming
text and bold, bright illustrations. Mouse was feeling fabulous.
The sky was blue and bright. The day was warm and wonderful, with
not a cat in sight... Mouse sets off on his perfect day blissfully
unaware (in the tradition of all the best cat-and-mouse capers)
that he is being followed every step of the way. He imagines he's
at the circus, skydiving, discovering priceless treasure... And the
best bit? There's not a cat in sight. Or is there...? Children will
delight at being one step ahead of all the characters in this
riotous tale, featuring an irresistible refrain, delightfully
skilful rhyming text by Frances Stickley, and the debut picture
book illustrations from exciting new artist Eamonn O'Neill.
The topic of the research reported here is direct user
participation in the task-based development of interactive software
systems. Building usable software demands understanding and
supporting users and their tasks. Users are a primary source of
usability requirements and knowledge, since users can be expected
to have intimate and extensive knowledge of themselves, their tasks
and their working environment. Task analysis approaches to software
development encourage a focus on supporting users and their tasks
while participatory design approaches encourage users' direct,
active contributions to software development work. However,
participatory design approaches often concentrate their efforts on
design activities rather than on wider system development
activities, while task analysis approaches generally lack active
user participation beyond initial data gathering. This research
attempts an integration of the strengths of task analysis and user
participation within an overall software development process. This
work also presents detailed empirical and theoretical analyses of
what it is for users and developers to cooperate, of the nature of
user-developer interaction in participatory settings. Furthermore,
it makes operational and assesses the effectiveness of user
participation in development and the impact of user-developer
cooperation on the resulting software product. The research
addressed these issues through the development and application of
an approach to task based participatory development in two real
world development projects. In this integrated approach, the
respective strengths of task analysis and participatory design
methods complemented each other's weaker aspects.
Mobile context-awareness is a popular research trend in the
field of ubiquitous computing. Advances in mobile device sensory
hardware and the rise of 'virtual' sensors such as web application
programming interfaces (APIs) mean that the mobile user is exposed
to a vast range of data that can be used for new advanced
applications. Mobile Context Awareness presents work from
industrial and academic researchers, focusing on novel methods of
context acquisition in the mobile environment - particularly
through the use of physical and virtual sensors - along with
research into new applications utilising this context. In addition,
the book provides insights into the technical and usability
challenges involved in mobile context-awareness, as well as
observations on current and future trends in the field.
This volume contains the full papers presented at HCI 2003, the 17th Annual Conference of the British HCI Group, a specialist group of the British Computer Society. The conference has become the premier annual conference on Human-Computer Interaction in Europe. Attracting researchers, practitioners, educators and users from all over the world, with interests in many facets of human-computer interaction, usability and interactive systems, these published proceedings form an important part of the archive of HCI research. As advances in computing and communications technologies extend the human-computer interface beyond the desktop and into our clothes, streets and buildings, mobile and pervasive applications provide exciting challenges and opportunities. People and Computers XVII - Designing for Society, addresses the main areas of HCI research while focusing on its position and usage within today’s society. The papers raise and discuss numerous questions, such as: · How do we design for usability when human-computer interaction is dispersed and interwoven throughout our environment? · How can we understand and account for the web of influences amongst society, environment and technology? · How do we interact successfully with and through devices and networks with many form factors? · And, how do we design these devices?
User-Developer Cooperation in Software Development brings together the strengths of task analysis and user participation within an overall software development process, and presents a detailed observation and theoretical analysis of what it is for users and developers to cooperate, and the nature of user-developer interaction. Eamonn O'Neill deals with these issues through the development and application of an approach to task-based participatory development in two real world development projects, and discusses the strengths of task analysis and participatory design methods, and how they complement each other's weaker aspects.
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